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authorJesusaves <cpntb1@ymail.com>2018-06-02 20:22:59 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-02 20:22:59 -0300
commit04fa87ecf9b6ce38da23e43ab211f02bae140bd9 (patch)
tree5fb8851ac23d9a5022dbbe55c0fd77006c6c45d4 /conf/map/battle
parent9442ea43eb0e269a782c5c855a0b719c399f7993 (diff)
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Change penalty rules, to allow you to be attacked by more monsters without fear.
Also, monsters will suffer agi penalty when many players go to attack them. This means nearly-unhittable boss can be hit if enough players attack it!
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/battle.conf10
1 files changed, 6 insertions, 4 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index fc8273324..b780a331f 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -92,13 +92,14 @@ agi_penalty_type: 1
// When agi penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
-agi_penalty_target: 1
+// 17: Pc + Merc
+agi_penalty_target: 17
// Amount of enemies required to be targetting player before FLEE begins to be penalized
agi_penalty_count: 3
// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
-agi_penalty_num: 10
+agi_penalty_num: 7
// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
// 0 = no penalty is applied
@@ -108,13 +109,14 @@ vit_penalty_type: 1
// When vit penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
-vit_penalty_target: 1
+// 19: Pc + Mob + Merc
+vit_penalty_target: 19
// Amount of enemies required to be targetting player before defense begins to be penalized
vit_penalty_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
-vit_penalty_num: 5
+vit_penalty_num: 3
// Use alternate method of DEF calculation for physical attacks.
// With 0, disabled (use normal def% reduction with further def2 reduction)