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authorAndrei Karas <akaras@inbox.ru>2018-12-14 00:48:59 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-14 00:48:59 -0200
commitd95b7707c57c8697dd523370dcab163947a60c84 (patch)
treee119d52940f5700ac32c92f92f6b136189ad35bc /conf/map/battle
parentee8b35709e01dbdf4b3c489830d9c2d208ffa4df (diff)
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Hercules Update (needed for pipelines)
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/client.conf12
1 files changed, 12 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index 8bab044a7..e9baa869e 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -177,3 +177,15 @@ client_emblem_max_blank_percent: 100
// kRO removed the packet and this re-enables the message.
// Official: false.
mvp_exp_reward_message: false
+
+// Displays the same HP value as official servers do when a character is dead.
+// (Note 1)
+// On official servers, HP are never displayed as 0, but when dead, they
+// display the value that will be shown after resurrection (50% HP for novice
+// classes, 1 HP for other classes). Athena servers, instead, show the real
+// value (0 when dead), to avoid confusion.
+// Note: this is only a visual setting, and the server will internally handle
+// it as 0 regardless of this. This means that scripts will know that the
+// character has 0 HP when dead.
+// Default: true (Official behavior)
+display_fake_hp_when_dead: false