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authorJesusaves <cpntb1@ymail.com>2018-07-16 14:04:35 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-16 14:04:35 -0300
commit76d30b9dd66f9f16bac78669e56d998bf35deb94 (patch)
treeee5cd29e6f98be7a9274d318ec4a068c58fd1755 /conf/map/battle/player.conf
parent271cdab8cec33c6d7918312bd5b056c2e59261d1 (diff)
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[skip ci] [testing] Increase player vision range, free skill points,
auto-heal skills work every 5s, dex is less efective on cast rate, and normal attacks won't disregard skill delay anymore. Add some chat protection.
Diffstat (limited to 'conf/map/battle/player.conf')
-rw-r--r--conf/map/battle/player.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
index 644ae12fe..b78ea33ec 100644
--- a/conf/map/battle/player.conf
+++ b/conf/map/battle/player.conf
@@ -54,7 +54,7 @@ player_skillfree: false
// When set to true, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-player_skillup_limit: true
+player_skillup_limit: false
// Quest skills can be learned? (Note 1)
// Setting this to true can open an exploit on your server!
@@ -84,7 +84,7 @@ natural_healhp_interval: 2500
natural_healsp_interval: 5000
// Automatic healing skill's time interval. (in milliseconds)
-natural_heal_skill_interval: 10000
+natural_heal_skill_interval: 5000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50