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authorJesusaves <cpntb1@ymail.com>2020-04-11 05:54:34 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-11 05:54:34 -0300
commit0eb619881338bf8a62852a49a019eb3fd10cda72 (patch)
tree71128eab9983bc13e4ac9c30926b3e687049f13f /conf/map/battle/exp.conf
parentf61922afad911af0055b499ff364bed2b8cba53c (diff)
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Nerf EXP loss on death in 2%. HOWEVER, increase Job EXP loss on death as well.
Exp loss is not a real challenge. Real challenge involve maps, monsters, and game design.
Diffstat (limited to 'conf/map/battle/exp.conf')
-rw-r--r--conf/map/battle/exp.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 86129face..074459e33 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -96,10 +96,10 @@ pvp_exp: true
death_penalty_type: 1
// Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 624
+death_penalty_base: 424
// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 298
+death_penalty_job: 312
// When a player dies (to another player), how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%