summaryrefslogtreecommitdiff
path: root/conf/map/battle/drops.conf
diff options
context:
space:
mode:
authorSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
committerSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
commit20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch)
tree4ad4a8bb8b0605473a702e314799a4626347721a /conf/map/battle/drops.conf
downloadserverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.tar.gz
serverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.tar.bz2
serverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.tar.xz
serverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.zip
Initial commit
Diffstat (limited to 'conf/map/battle/drops.conf')
-rw-r--r--conf/map/battle/drops.conf148
1 files changed, 148 insertions, 0 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
new file mode 100644
index 000000000..4dbbf8fd5
--- /dev/null
+++ b/conf/map/battle/drops.conf
@@ -0,0 +1,148 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Drops) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+//=========================================================================
+
+// If an item is dropped, does it go straight into the users inventory? (Note 1)
+item_auto_get: false
+
+// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
+flooritem_lifetime: 60000
+
+// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
+item_first_get_time: 3000
+
+// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
+// (Takes effect after item_first_get_time elapses)
+item_second_get_time: 1000
+
+// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
+// (Takes effect after the item_second_get_time elapses)
+item_third_get_time: 1000
+
+// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
+mvp_item_first_get_time: 10000
+
+// Grace time for the first and second MvP so they can get the item? (in milliseconds)
+// (Takes effect after mvp_item_first_get_time elapses)
+mvp_item_second_get_time: 10000
+
+// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
+// (Takes effect after mvp_item_second_get_time elapses)
+mvp_item_third_get_time: 2000
+
+// Item drop rates (Note 2)
+
+// The rate the common items are dropped (Items that are in the ETC tab, besides card)
+item_rate_common: 100
+item_rate_common_boss: 100
+item_drop_common_min: 1
+item_drop_common_max: 10000
+
+// The rate healing items are dropped (items that restore HP or SP)
+item_rate_heal: 100
+item_rate_heal_boss: 100
+item_drop_heal_min: 1
+item_drop_heal_max: 10000
+
+// The rate at which usable items (in the item tab) other then healing items are dropped.
+item_rate_use: 100
+item_rate_use_boss: 100
+item_drop_use_min: 1
+item_drop_use_max: 10000
+
+// The rate at which equipment is dropped.
+item_rate_equip: 100
+item_rate_equip_boss: 100
+item_drop_equip_min: 1
+item_drop_equip_max: 10000
+
+// The rate at which cards are dropped
+item_rate_card: 100
+item_rate_card_boss: 100
+item_drop_card_min: 1
+item_drop_card_max: 10000
+
+// The rate adjustment for the MVP items that the MVP gets directly in their inventory
+item_rate_mvp: 100
+item_drop_mvp_min: 1
+item_drop_mvp_max: 10000
+
+// The rate adjustment for card-granted item drops.
+item_rate_adddrop: 100
+item_drop_add_min: 1
+item_drop_add_max: 10000
+
+// Rate adjustment for Treasure Box drops (these override all other modifiers)
+item_rate_treasure: 100
+item_drop_treasure_min: 1
+item_drop_treasure_max: 10000
+
+// Use logarithmic drops? (Note 1)
+// Logarithmic drops scale drop rates in a non-linear fashion using the equation
+// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
+// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
+// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
+// Y: Original Drop Rate
+// X: Rate drop modifier (eg: item_rate_equip)
+// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
+// -----+---------------------------------------------------------------
+// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
+// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
+// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
+// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
+// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
+// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
+// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
+//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
+//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
+//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
+item_logarithmic_drops: false
+
+// Can the monster's drop rate become 0? (Note 1)
+// Default: false (as in official servers).
+drop_rate0item: false
+
+// Makes your LUK value affect drop rates on an absolute basis.
+// Setting to 100 means each luk adds 0.01% chance to find items
+// (regardless of item's base drop rate).
+drops_by_luk: 0
+
+// Makes your LUK value affect drop rates on a relative basis.
+// Setting to 100 means each luk adds 1% chance to find items
+// (So at 100 luk, everything will have double chance of dropping).
+drops_by_luk2: 0
+
+// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
+// This setting has three available values:
+// 0: Nothing drops.
+// 1: Only marine spheres drop items.
+// 2: All alchemist summons drop items.
+alchemist_summon_reward: 1