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authorJesusaves <cpntb1@ymail.com>2020-04-28 06:16:43 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-28 06:16:43 -0300
commitc61232ef7d40aa683946dc03b44c4bd89ee99db8 (patch)
tree3cfaf97829784f1b74a98acb2aa4647d147c517d
parent18b70ba67d0f48984693be2545143d4e033bf193 (diff)
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[skip ci] Mark for future reference where the cells are in
Tomorrow, when I use functions to spawn slimes at etc. It will be handy to know where to warp players and where spawn slimes (That may end up coming before Guinevere and the boss :o )
-rw-r--r--npc/014-4/kamelot.txt16
1 files changed, 15 insertions, 1 deletions
diff --git a/npc/014-4/kamelot.txt b/npc/014-4/kamelot.txt
index 700d52829..426dafabc 100644
--- a/npc/014-4/kamelot.txt
+++ b/npc/014-4/kamelot.txt
@@ -21,7 +21,21 @@
// 2 - Treasure B
// 4 - Treasure C
// 8 - Treasure D
- // 16 - Weapon Room Key
+ // Do we ever need to store the data below?
+ // 16 - Weapon Room Key X,Y door is 2Y below
+ // 32 - Cell I 33,135
+ // 64 - Cell II 84,127
+ // 128 - Cell III 41,119
+ // 256 - Cell IV 74,107
+ // 512 - Cell V 36,96
+ // 1024 - Cell VI 57,84
+ // 2048 - Cell VII 79,63
+ // 4096 - Cell VIII 43,67
+ // 8192 - Cell IX 24,67
+ // 16384 - Cell X 86,22
+ // 32768 - Cell XI 59,49
+ // 65536 - Cell XII 38,27
+ // If more than 12 players, loop back
// $KAMELOT_KEYMASK [ guild_id ] = Which bit was assigned as the key
// $KAMELOT_COOLDOWN [ guild_id ] = Last attempt (weekly attempts)