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authorJesusaves <cpntb1@ymail.com>2018-03-12 17:26:35 -0300
committerJesusaves <cpntb1@ymail.com>2018-03-12 17:26:35 -0300
commitceead9b983ed911355d14e76dd81b25886367624 (patch)
tree2cd0450fc4ae16b8ff0a280599fbcbff6a6c3c31
parentc7b816652e2554cb1375326e0d398b06801a4fdc (diff)
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Make Candor's objective more clear on Nard
-rw-r--r--npc/002-4/nard.txt8
1 files changed, 7 insertions, 1 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
index 8bad0dc01..c486de258 100644
--- a/npc/002-4/nard.txt
+++ b/npc/002-4/nard.txt
@@ -60,8 +60,14 @@ L_MenuQuest:
mesn;
mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
next;
+ showavatar NPC_ELMO;
+ setcamnpc "Elmo";
+ mesn l("Elmo");
+ mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!");
+ next;
+ showavatar NPC_NARD;
mesn;
- mesq l("Why Tulimshar, you say? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
+ mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
LOCATION$ = "Candor";
//inventoryplace JohanneKey, 1;