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author | Jesusaves <cpntb1@ymail.com> | 2021-03-20 18:38:41 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-03-20 18:38:41 -0300 |
commit | 25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d (patch) | |
tree | 121d91214df9b2c5d7d040feaa959d298c80c4f5 | |
parent | db600d026dc2f77a96d46f06e001e523b3112292 (diff) | |
download | serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.tar.gz serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.tar.bz2 serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.tar.xz serverdata-25dcfd86fb6cc2775f9c96f0a5b6e0979317d00d.zip |
Burning is now a master only effect. Fire skills now cause bleeding.
-rw-r--r-- | npc/018-2-2/main.txt | 6 | ||||
-rw-r--r-- | npc/functions/hub.txt | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt index 18af62641..8563d1031 100644 --- a/npc/018-2-2/main.txt +++ b/npc/018-2-2/main.txt @@ -94,14 +94,14 @@ OnPlayerCycle: // TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter) if (rand2(1000) <= @HH_LEVEL) { dispbottom l("You set off a trap!"); - heal -(@HH_LEVEL*rand2(2,5)), -(@HH_LEVEL/2); + heal -(@HH_LEVEL*rand2(3,6)), -(@HH_LEVEL/2); if (rand2(250) > readparam2(bVit)) { // Determine the dangers of the random trap // SC_Bonus(delay, SC, min{, max}) if (@HH_LEVEL >= HH_MASTER) - SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BLOODING, SC_CURSE), 1); + SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BURNING, SC_CURSE), 1); else if (@HH_LEVEL >= HH_EXPERT) - SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BURNING, SC_BLIND, SC_SLEEP), 1); + SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BLOODING, SC_BLIND, SC_SLEEP), 1); else if (@HH_LEVEL >= HH_ADVANCED) SC_Bonus(1+rand2(10), any(SC_DEC_AGI, SC_POISON, SC_CURSE, SC_SILENCE), 1); else if (@HH_LEVEL >= HH_INTERMEDIARY) diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 225ce2aa3..2a8cc27ea 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -388,7 +388,7 @@ function script HUB_SkillInvoke { .@PW=140+(10*@skillLv); // 4% chance, 2.5s harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); - sc_start SC_BURNING, 2500, 1, 400, SCFLAG_NONE, @skillTarget; + sc_start SC_BLOODING, 4500, 1, 400, SCFLAG_NONE, @skillTarget; GetManaExp(TMW2_FIREBALL, 1); break; case TMW2_FIREBALL: @@ -396,7 +396,7 @@ function script HUB_SkillInvoke { .@RG=2+(@skillLv/5); // 22% chance, 2.5s areaharm(@skillTarget, .@RG, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); - sc_start SC_BURNING, 2500, 1, 2200, SCFLAG_NONE, @skillTarget; + sc_start SC_BLOODING, 2500, 1, 4200, SCFLAG_NONE, @skillTarget; GetManaExp(TMW2_FIREBALL, 2); break; case TMW2_ARMAGEDDON: @@ -404,7 +404,7 @@ function script HUB_SkillInvoke { .@RG=5+(@skillLv/5); // 18% chance, 3s, 3x3 radius areaharm(@skillTarget, .@RG, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); - areasc(.@RG, 3000, SC_BURNING, BL_MOB|BL_PC|BL_HOM|BL_MER, 1, "filter_hostile", @skillTarget, 1800); + areasc(.@RG, 6000, SC_BLOODING, BL_MOB|BL_PC|BL_HOM|BL_MER, 1, "filter_hostile", @skillTarget, 1800); GetManaExp(TMW2_FIREBALL, 3); break; //////////////////////////////// |