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author | Jesusaves <cpntb1@ymail.com> | 2021-04-04 22:58:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-04 22:58:16 -0300 |
commit | 245ebff9989df7375693da955197ba985a34153c (patch) | |
tree | c63f0015b2260226cf3dfb71fc30e35fac6437f5 | |
parent | 3ed03d4d00883b0261519196f329442e511e7098 (diff) | |
download | serverdata-245ebff9989df7375693da955197ba985a34153c.tar.gz serverdata-245ebff9989df7375693da955197ba985a34153c.tar.bz2 serverdata-245ebff9989df7375693da955197ba985a34153c.tar.xz serverdata-245ebff9989df7375693da955197ba985a34153c.zip |
A more significant nerf on Fortress Town Siege: Heartbeats every 20s instead of 15s
Probably should make 30s between heartbeats but that could be too cheesy.
Actually, the ideal would be to reduce the delay between heartbeats but eh.
-rw-r--r-- | npc/025-1/ctrl.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index 08974784a..836e67cd8 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -222,7 +222,7 @@ OnSesame: close; // Heartbeat (B1) -OnTimer15000: +OnTimer20000: if ($FORTRESS_STATE) end; .@breach=($@FORTRESS_STATUE & 1024); @@ -231,7 +231,7 @@ OnTimer15000: end; // Heartbeat (B2) -OnTimer30000: +OnTimer40000: if ($FORTRESS_STATE) end; |