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author | Jesusaves <cpntb1@ymail.com> | 2019-08-07 22:59:02 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-08-07 22:59:02 -0300 |
commit | 20997279964bf6afe101408219a246dcc2bcd09e (patch) | |
tree | 476882cecd59d4f0f26c90aec46abd3fa9d0b76f | |
parent | 0ed07673c0754bc8b07006ed0bab125763a266f3 (diff) | |
download | serverdata-20997279964bf6afe101408219a246dcc2bcd09e.tar.gz serverdata-20997279964bf6afe101408219a246dcc2bcd09e.tar.bz2 serverdata-20997279964bf6afe101408219a246dcc2bcd09e.tar.xz serverdata-20997279964bf6afe101408219a246dcc2bcd09e.zip |
Unify all cauldrons with the apartment function, which is now an util.
This means I can add new systems using the cauldron, and split them at a later
date if I deem fit. Note Halinarzo houses does not comes with a Cauldron -_-
-rw-r--r-- | npc/012-8/utils.txt | 6 | ||||
-rw-r--r-- | npc/017-7/utils.txt | 7 | ||||
-rw-r--r-- | npc/017-8/utils.txt | 7 | ||||
-rw-r--r-- | npc/024-14/utils.txt | 28 | ||||
-rw-r--r-- | npc/functions/estate.txt | 34 |
5 files changed, 38 insertions, 44 deletions
diff --git a/npc/012-8/utils.txt b/npc/012-8/utils.txt index 20e3e8a84..952a3221b 100644 --- a/npc/012-8/utils.txt +++ b/npc/012-8/utils.txt @@ -83,11 +83,7 @@ OnInit: 012-8,29,24,0 script Cauldron#RES_0128 NPC_NO_SPRITE,{ - mesc l("What will you brew today?"); - if (AlchemySystem(CRAFT_PLAYER)) - mesc l("Success!"), 3; - else - mesc l("That didn't work!"), 1; + realestate_cauldron(); close; OnInit: diff --git a/npc/017-7/utils.txt b/npc/017-7/utils.txt index 10763ae52..604bf19fe 100644 --- a/npc/017-7/utils.txt +++ b/npc/017-7/utils.txt @@ -83,13 +83,8 @@ OnInit: 017-7,29,24,0 script Cauldron#RES_0177 NPC_NO_SPRITE,{ - mesc l("What will you brew today?"); - if (AlchemySystem(CRAFT_PLAYER)) - mesc l("Success!"), 3; - else - mesc l("That didn't work!"), 1; + realestate_cauldron(); close; - end; OnInit: .distance=3; diff --git a/npc/017-8/utils.txt b/npc/017-8/utils.txt index e903ac87f..ec0966b7d 100644 --- a/npc/017-8/utils.txt +++ b/npc/017-8/utils.txt @@ -83,13 +83,8 @@ OnInit: 017-8,29,24,0 script Cauldron#RES_0178 NPC_NO_SPRITE,{ - mesc l("What will you brew today?"); - if (AlchemySystem(CRAFT_PLAYER)) - mesc l("Success!"), 3; - else - mesc l("That didn't work!"), 1; + realestate_cauldron(); close; - end; OnInit: .distance=3; diff --git a/npc/024-14/utils.txt b/npc/024-14/utils.txt index 7fd73a69f..ad9c51134 100644 --- a/npc/024-14/utils.txt +++ b/npc/024-14/utils.txt @@ -60,33 +60,7 @@ OnInit: 024-14,28,27,0 script Cauldron#RES_PPL NPC_NO_SPRITE,{ - select - l("Alchemy"), - l("Crafting"); - mes ""; - if (@menu == 1) { - do { - mesc l("What will you brew today?"); - if (AlchemySystem(CRAFT_PLAYER)) - mesc l("Success!"), 3; - else - mesc l("That didn't work!"), 1; - next; - mesc l("Try again?"); - } while (askyesno() == ASK_YES); - } - else if (@menu == 2) { - do { - mesc l("What will you craft today?"); - if (SmithSystem(CRAFT_PLAYER)) - mesc l("Success!"), 3; - else - mesc l("That didn't work!"), 1; - next; - mesc l("Try again?"); - } while (askyesno() == ASK_YES); - } - + realestate_cauldron(); close; OnInit: diff --git a/npc/functions/estate.txt b/npc/functions/estate.txt index 7bd5679da..a6a3168e1 100644 --- a/npc/functions/estate.txt +++ b/npc/functions/estate.txt @@ -331,3 +331,37 @@ function script realestate_piano { return; } + + +// Cauldron Mobilia +// realestate_cauldron ( ) +function script realestate_cauldron { + select + l("Alchemy"), + l("Crafting"); + mes ""; + if (@menu == 1) { + do { + mesc l("What will you brew today?"); + if (AlchemySystem(CRAFT_PLAYER)) + mesc l("Success!"), 3; + else + mesc l("That didn't work!"), 1; + next; + mesc l("Try again?"); + } while (askyesno() == ASK_YES); + } + else if (@menu == 2) { + do { + mesc l("What will you craft today?"); + if (SmithSystem(CRAFT_PLAYER)) + mesc l("Success!"), 3; + else + mesc l("That didn't work!"), 1; + next; + mesc l("Try again?"); + } while (askyesno() == ASK_YES); + } + return; +} + |