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author | jesusalva <cpntb1@ymail.com> | 2018-02-28 19:20:51 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-28 19:20:51 -0300 |
commit | d3ad101b057068e28b557afa9f2f46a7637cc2f0 (patch) | |
tree | e9b69cbac94a86fb65f5b120bf7b7d55a82bb56d | |
parent | 736f21fbc3d23630c018c218ece1715508dbd595 (diff) | |
download | serverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.tar.gz serverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.tar.bz2 serverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.tar.xz serverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.zip |
Update a bug, and REMOVE BATTLE DAMAGE DELAY (for everyone hapiness)
(if I find people exploiting I won't hesit in @block'ing them)
-rw-r--r-- | conf/map/battle/battle.conf | 4 | ||||
-rw-r--r-- | npc/commands/rate-management.txt | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index 01677d31c..90a8042f9 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -154,8 +154,8 @@ equip_self_break_rate: 100 equip_skill_break_rate: 100 // Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is true, even thought it degrades performance a bit. -delay_battle_damage: true +// NOTE: The official setting is true, even though it degrades performance a bit. +delay_battle_damage: false // Are arrows/ammo consumed when used on a bow/gun? // 0 = No diff --git a/npc/commands/rate-management.txt b/npc/commands/rate-management.txt index 348bf2af3..670d45d0c 100644 --- a/npc/commands/rate-management.txt +++ b/npc/commands/rate-management.txt @@ -41,10 +41,10 @@ OnCall: //charcommand("@reloadquestdb"); initnpctimer; // start counting - announce l("@@ increased experience rate to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)); + announce l("@@ increased experience rate to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all; - dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", - .@new_rate, .original_exp_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)); + //dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", + // .@new_rate, .original_exp_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)); dispbottom l("You can also manually stop it at any time with: @exprate default"); } @@ -167,7 +167,7 @@ OnCall: charcommand("@reloadmobdb"); initnpctimer; // start counting - announce l("@@ increased drop rates to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)); + announce l("@@ increased drop rates to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all; //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.", // .@new_rate, .org_dcn, FuzzyTime(time_from_hours(.max_hours), 2, 2)); |