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author | jesusalva <cpntb1@ymail.com> | 2018-02-24 01:31:19 -0300 |
---|---|---|
committer | jesusalva <cpntb1@ymail.com> | 2018-02-24 01:31:19 -0300 |
commit | a2607fbd4133294484944636dc8c73a0f7a8da16 (patch) | |
tree | f2c3a0975e6f43b768a7a81b1f17f964c2991ce4 | |
parent | 57baf97a89b6b666f4ee1b3413ae26df5b9a570c (diff) | |
download | serverdata-a2607fbd4133294484944636dc8c73a0f7a8da16.tar.gz serverdata-a2607fbd4133294484944636dc8c73a0f7a8da16.tar.bz2 serverdata-a2607fbd4133294484944636dc8c73a0f7a8da16.tar.xz serverdata-a2607fbd4133294484944636dc8c73a0f7a8da16.zip |
Replace at Ayasha some speech{} by mes{} to be easier to read. (Personal preference)
Remove bad flags from speeches which were kept.
-rw-r--r-- | npc/005-1/ayasha.txt | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt index 4b1cb75dd..a38a58baa 100644 --- a/npc/005-1/ayasha.txt +++ b/npc/005-1/ayasha.txt @@ -19,15 +19,15 @@ function quest_findAllKids
{
setq CandorQuest_HAS, 2;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Good luck!");
+ mesn;
+ mesq l("Good luck!");
close;
}
.@has = getq(CandorQuest_HAS);
if (.@has == 0)
{
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ speech S_LAST_NEXT,
l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."),
l("I am currently very worried with them. They're just children! They don't know how to fight!"),
l("Could you perhaps help me to find all kids?");
@@ -35,7 +35,7 @@ {
select
l("Yes!"),
- menuaction(l("I can't, sorry."));
+ l("I can't, sorry.");
setq CandorQuest_HAS, 1;
switch (@menu)
@@ -48,14 +48,17 @@ }
else if (.@has == 1)
{
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
- l("Could you perhaps help me to find all kids?");
+ mesn;
+ mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
+ next;
+ mesq l("Could you perhaps help me to find all kids?");
+ next;
+
do
{
select
l("Yes!"),
- menuaction(l("I can't, sorry."));
+ l("I can't, sorry.");
switch (@menu)
{
@@ -67,13 +70,13 @@ }
else if (.@has == 2)
{
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You still haven't found all of them yet.");
+ mesn;
+ mesq l("You still haven't found all of them yet.");
close;
}
else if (.@has == 3)
{
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ speech S_LAST_NEXT,
l("Thank you, here is your reward and... some pocket money.");
narrator("You receive 30 exp and 50 GP.");
getexp 30, 0;
@@ -83,8 +86,8 @@ }
else
{
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you for your help.");
+ mesn;
+ mesq l("Thank you for your help.");
close;
}
|