diff options
author | Jesusaves <cpntb1@ymail.com> | 2018-06-11 21:37:20 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2018-06-11 21:37:20 -0300 |
commit | a29dcaf5e42333c0162bc20e37e8d21fa8ca987c (patch) | |
tree | 1abc80d0b91888c9b9377ef830477b8283b72017 | |
parent | 2a481fa9faeb1b52318c79a17d1f3441bc28c4f7 (diff) | |
download | serverdata-a29dcaf5e42333c0162bc20e37e8d21fa8ca987c.tar.gz serverdata-a29dcaf5e42333c0162bc20e37e8d21fa8ca987c.tar.bz2 serverdata-a29dcaf5e42333c0162bc20e37e8d21fa8ca987c.tar.xz serverdata-a29dcaf5e42333c0162bc20e37e8d21fa8ca987c.zip |
BRACE YOURSELVES! PIRATE ATTACK!!
-rw-r--r-- | npc/002-4/nard.txt | 1 | ||||
-rw-r--r-- | npc/012-1/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/014-1/_mobs.txt | 6 | ||||
-rw-r--r-- | npc/014-2/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/016-1/marine.txt | 13 | ||||
-rw-r--r-- | npc/016-6/main.txt | 15 | ||||
-rw-r--r-- | npc/016-7/_import.txt | 2 | ||||
-rw-r--r-- | npc/016-7/main.txt | 47 | ||||
-rw-r--r-- | npc/016-7/mapflags.txt | 1 |
9 files changed, 84 insertions, 3 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index a205b0ee6..a09abbc78 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -210,7 +210,6 @@ L_TCandor: L_TTulim: Zeny=Zeny-.@price; PC_DEST$="Tulim"; - addtimer nard_time(PC_DEST$), "#NardShip::OnEvent"; @timer_navio_running = 1; mes ""; diff --git a/npc/012-1/_mobs.txt b/npc/012-1/_mobs.txt index 60a3b9d76..1f6feba67 100644 --- a/npc/012-1/_mobs.txt +++ b/npc/012-1/_mobs.txt @@ -7,3 +7,4 @@ 012-1,135,58,7,29 monster Piousse 1003,6,40000,60000 012-1,85,86,52,15 monster Silk Worm 1034,5,30000,30000 012-1,115,69,1,1 monster Training Dummy 1021,1,10000,10000 +012-1,81,59,54,35 monster Squirrel 1032,12,30000,45000 diff --git a/npc/014-1/_mobs.txt b/npc/014-1/_mobs.txt index 8de224201..7801b55f6 100644 --- a/npc/014-1/_mobs.txt +++ b/npc/014-1/_mobs.txt @@ -2,3 +2,9 @@ // Map 014-1: Woodland Mining Camp mobs 014-1,97,59,86,45 monster Silk Worm 1034,15,30000,30000 014-1,97,67,50,45 monster Mouboo 1023,12,30000,45000 +014-1,85,82,54,35 monster Squirrel 1032,12,30000,45000 +014-1,87,80,52,18 monster Tipiou 1016,3,30000,45000 +014-1,135,91,6,28 monster Blub 1008,2,30000,30000 +014-1,95,58,105,59 monster Cobalt Plant 1136,2,45000,50000 +014-1,88,68,104,43 monster Mauve Plant 1135,3,45000,50000 +014-1,66,53,43,62 monster Gamboge Plant 1134,3,45000,50000 diff --git a/npc/014-2/_mobs.txt b/npc/014-2/_mobs.txt index 4c59f173d..f1bf4fd58 100644 --- a/npc/014-2/_mobs.txt +++ b/npc/014-2/_mobs.txt @@ -6,6 +6,7 @@ 014-2,68,74,69,27 monster Fluffy 1022,7,30000,30000 014-2,207,65,40,50 monster Sea Slime 1093,6,42000,30000 014-2,125,84,157,54 monster Alpha Mouboo 1056,1,120000,180000 +014-2,132,59,90,35 monster Squirrel 1032,26,30000,42000 014-2,143,74,137,117 monster Cobalt Plant 1136,3,45000,50000 014-2,148,70,137,117 monster Mauve Plant 1135,3,45000,50000 014-2,154,66,137,117 monster Gamboge Plant 1134,3,45000,50000 diff --git a/npc/016-1/marine.txt b/npc/016-1/marine.txt index c5cd3ef26..3aadf003b 100644 --- a/npc/016-1/marine.txt +++ b/npc/016-1/marine.txt @@ -57,6 +57,12 @@ L_THurns: addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; @timer_navio_running = 1; warp "016-6", 40, 32; + + // 10% base chance of Pirate Attack! + // Each level INCREASES this in 0.1%. + // So for a level 40 player, chances are 14%. + if (rand(1, 10000) < 1000+(BaseLevel*10)) + addtimer rand(3000,6000), "#MarineShip::OnEvent"; end; @@ -96,7 +102,6 @@ L_TTulim: Zeny=Zeny-.@price; PC_DEST$="Tulim"; - addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; @timer_navio_running = 1; mes ""; @@ -108,6 +113,12 @@ L_TTulim: addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; @timer_navio_running = 1; warp "016-6", 40, 32; + + // 10% base chance of Pirate Attack! + // Each level INCREASES this in 0.1%. + // So for a level 40 player, chances are 14%. + if (rand(1, 10000) < 1000+(BaseLevel*10)) + addtimer rand(3000,6000), "#MarineShip::OnEvent"; end; L_TooWeak: diff --git a/npc/016-6/main.txt b/npc/016-6/main.txt index 8573283c6..83571fd8c 100644 --- a/npc/016-6/main.txt +++ b/npc/016-6/main.txt @@ -6,6 +6,19 @@ end; OnEvent: + // Clean up pirate ship, if needed. + if (mobcount("016-7", "#MarineShipAttack::OnPirateDie") && !getmapusers("016-7")) { + killmonster("016-7", "All"); + } + if (mobcount("016-7", "#MarineShipAttack::OnVictory") && !getmapusers("016-7")) { + killmonster("016-7", "All"); + } + if (mobcount("016-7", "#MarineShipAttack::OnVictory") > 1) { + killmonster("016-7", "#MarineShipAttack::OnVictory"); + monster "016-7", 38, 27, "Pirate Captain", OceanPirate, "#MarineShipAttack::OnVictory"; + } + + // Handle travel if (@timer_navio_running == 0) end; if (PC_DEST$ == "Hurns") goto L_Hurns; else if (PC_DEST$ == "Tulim") goto L_Tulim; @@ -29,7 +42,7 @@ L_Tulim: end; L_Error: - debugmes "ERROR: PLAYER INVALID PC_DEST ON #NardShip: " + PC_DEST$; + debugmes "ERROR: PLAYER INVALID PC_DEST ON #MarineShip: " + PC_DEST$; PC_DEST$ = ""; @timer_navio_running = 0; warp "000-1", 22, 22; diff --git a/npc/016-7/_import.txt b/npc/016-7/_import.txt index 7ca740e41..45f28eecd 100644 --- a/npc/016-7/_import.txt +++ b/npc/016-7/_import.txt @@ -1,3 +1,5 @@ // Map 016-7: Pirate Attack // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/016-7/_mobs.txt", +"npc/016-7/main.txt", +"npc/016-7/mapflags.txt", diff --git a/npc/016-7/main.txt b/npc/016-7/main.txt new file mode 100644 index 000000000..05bf32b35 --- /dev/null +++ b/npc/016-7/main.txt @@ -0,0 +1,47 @@ +// TMW2 script +// Author: +// Saulc +// Jesusalva +// Description: +// Handles pirate attacks + +016-7,0,0,0 script #MarineShipAttack NPC_HIDDEN,117,29,{ + end; + +OnEvent: + warp "016-7", 31, 33; + dispbottom l("##1The ship is under a pirate's attack! ##BKill all or survive!"); + addtimer 2000, "#MarineShipAttack::OnStart"; + end; + +OnStart: + // Define number of pirates based on player level. + // Player count is not important here, as this is run for every player. + .@c=(BaseLevel/10); + areamonster "016-7", 23, 25, 52, 35, strmobinfo(1, OceanPirate), OceanPirate, .@c, "#MarineShipAttack::OnPirateDie"; + end; + +OnPirateDie: + if (!mobcount("016-7", "#MarineShipAttack::OnPirateDie")) { + mapannounce l("The pirate ship captain appear! TAKE CARE!!"), bc_map; + monster "016-7", 38, 27, "Pirate Captain", OceanPirate, "#MarineShipAttack::OnVictory"; + } + end; + +OnVictory: + areatimer("016-7", 23, 25, 52, 35, 10, "#MarineShipAttack::OnReward") + end; + +OnReward: + // That would give 10% from missing exp, but I didn't like it. + //getexp ((NextBaseExp-BaseExp)/10), 0; + + // Lv 40 rewards: 400 exp, 40 jxp, 200~600 GP + getexp BaseLevel*10, BaseLevel; + Zeny=Zeny+BaseLevel*rand(5,15); + dispbottom l("Congratulations!"); + if (isin("016-7", 23, 25, 52, 35)) + warp "016-6", 31, 33; + end; +} + diff --git a/npc/016-7/mapflags.txt b/npc/016-7/mapflags.txt new file mode 100644 index 000000000..b151bf43c --- /dev/null +++ b/npc/016-7/mapflags.txt @@ -0,0 +1 @@ +016-7 mapflag zone ship |