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authorJesusaves <cpntb1@ymail.com>2019-08-31 13:42:32 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-31 13:42:32 -0300
commit5b46efd1d31fa5c2565e5674b9dea49a22596d4d (patch)
tree750b08588c79e0c284684b126c322abcc8ce2efc
parent60ff5255e599da98a1486dfa1ba9e57ce6765a06 (diff)
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Rebalance: Dark Illusion (ie. Sudden Attack)
At level 3 it works like a bow
-rw-r--r--db/re/skill_db.conf42
-rw-r--r--npc/003-0/trickmaster.txt7
2 files changed, 23 insertions, 26 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 6abca6ad2..2c7ce89f2 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -19422,36 +19422,38 @@ skill_db: (
MaxLevel: 5
Range: {
Lv1: 5
- Lv2: 6
- Lv3: 7
- Lv4: 8
- Lv5: 9
+ Lv2: 7
+ Lv3: 9
+ Lv4: 10
+ Lv5: 10
Lv6: 10
- Lv7: 11
- Lv8: 12
- Lv9: 13
- Lv10: 14
+ Lv7: 10
+ Lv8: 10
+ Lv9: 10
+ Lv10: 10
}
Hit: "BDT_SKILL"
SkillType: {
Enemy: true
}
+ DamageType: {
+ IgnoreFlee: true
+ }
AttackType: "Weapon"
Element: "Ele_Weapon"
- AfterCastActDelay: 1500
- FixedCastTime: -1
+ FixedCastTime: 100
Requirements: {
SPCost: {
- Lv1: 120
- Lv2: 125
- Lv3: 130
- Lv4: 135
- Lv5: 140
- Lv6: 145
- Lv7: 150
- Lv8: 155
- Lv9: 160
- Lv10: 165
+ Lv1: 110
+ Lv2: 115
+ Lv3: 120
+ Lv4: 125
+ Lv5: 130
+ Lv6: 135
+ Lv7: 140
+ Lv8: 145
+ Lv9: 150
+ Lv10: 155
}
}
},
diff --git a/npc/003-0/trickmaster.txt b/npc/003-0/trickmaster.txt
index 519b152f8..3860dadd8 100644
--- a/npc/003-0/trickmaster.txt
+++ b/npc/003-0/trickmaster.txt
@@ -23,7 +23,6 @@
"fullthrottle", ALL_FULL_THROTTLE,
"darkillusion", GC_DARKILLUSION,
"trickdead", NV_TRICKDEAD,
- //"firewalk", SO_FIREWALK,
"Cancel", 0;
mes "";
setskin "";
@@ -50,17 +49,13 @@
mesc l("You do not meet all requisites for this skill."), 1;
break;
case GC_DARKILLUSION:
- if (!mlearn(GC_DARKILLUSION, 1, 2, Lockpicks, 1))
+ if (!mlearn(GC_DARKILLUSION, 3, 2, Lockpicks, 1))
mesc l("You do not meet all requisites for this skill."), 1;
break;
case NV_TRICKDEAD:
if (!mlearn(NV_TRICKDEAD, 1, 2, Lockpicks, 1))
mesc l("You do not meet all requisites for this skill."), 1;
break;
- case SO_FIREWALK:
- if (!mlearn(SO_FIREWALK, 2, 2, Lockpicks, 1))
- mesc l("You do not meet all requisites for this skill."), 1;
- break;
default:
if (@menuret)
Exception("ERROR skill not implemented", RB_DEFAULT|RB_SPEECH);