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author | Jesusaves <cpntb1@ymail.com> | 2020-05-02 04:55:21 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-02 04:55:21 -0300 |
commit | c53d1cfb3d94fb364ceaa123359e5ac7a4b9d065 (patch) | |
tree | bf81e547451514a3cab88891f74a0dbafd206c27 | |
parent | 78a36343504d42a6af3d5421ead1b1448fa737e0 (diff) | |
download | serverdata-c53d1cfb3d94fb364ceaa123359e5ac7a4b9d065.tar.gz serverdata-c53d1cfb3d94fb364ceaa123359e5ac7a4b9d065.tar.bz2 serverdata-c53d1cfb3d94fb364ceaa123359e5ac7a4b9d065.tar.xz serverdata-c53d1cfb3d94fb364ceaa123359e5ac7a4b9d065.zip |
Fix several tiny bugs and add some debug level to Jail
On the first live test I'm doing
-rw-r--r-- | npc/014-4/kamelot.txt | 5 | ||||
-rw-r--r-- | npc/042-10/ctrl.txt | 18 | ||||
-rw-r--r-- | npc/042-3/jail.txt | 2 |
3 files changed, 15 insertions, 10 deletions
diff --git a/npc/014-4/kamelot.txt b/npc/014-4/kamelot.txt index d5c7ec05d..4cd584b19 100644 --- a/npc/014-4/kamelot.txt +++ b/npc/014-4/kamelot.txt @@ -123,7 +123,7 @@ OnDebug: l("Quest - Skip Krukan fight"), l("Quest - Find all Keys"), l("Quest - Unlock Boss Room"), - "", + l("Quest - Mark as Completed"), "", l("Warp - Jump to Entrance"), // 10 l("Warp - Jump to Weapon Room"), @@ -141,6 +141,9 @@ OnDebug: KamelotCleanup(.@g); break; // We now order from bottom-up + case 8: + $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|64; + mes "WARNING: Quest concluded"; case 7: $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|8; $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|16; diff --git a/npc/042-10/ctrl.txt b/npc/042-10/ctrl.txt index e50df4c47..1e8bca386 100644 --- a/npc/042-10/ctrl.txt +++ b/npc/042-10/ctrl.txt @@ -40,7 +40,7 @@ L_NoAccess: } // Boss Room Warning -042-10,150,25,0 script Warning#Kamelot NPC_HIDDEN,{ +042-10,150,25,0 script Warning#Kamelot NPC_NO_SPRITE,{ mesc ".:: "+l("DANGER!")+" ::.", 1; mes ""; mesc l("I've sealed a massive amount of dark magic here."), 1; @@ -227,7 +227,7 @@ function script KatazuliCore { //////////////////////// // Katazuli's Engravings -042-10,36,110,0 script Engraving#Katazuli1 NPC_HIDDEN,{ +042-10,36,110,0 script Engraving#Katazuli1 NPC_NO_SPRITE,{ mes "Read tutorial?"; select l("No"), l("Yes"); if (@menu == 2) @@ -237,7 +237,7 @@ OnInit: .distance=4; end; } -042-10,124,85,0 duplicate(Engraving#Katazuli1) Engraving#Katazuli2 NPC_HIDDEN +042-10,124,85,0 duplicate(Engraving#Katazuli1) Engraving#Katazuli2 NPC_NO_SPRITE //////////////////////// @@ -297,7 +297,7 @@ OnTimer60000: // Recover energy .@id=.kataId; .@m$=instance_mapname("042-10"); - .@power=min(0, getd("$@GTEMP_"+.@id+"_"+.@m$)-.@pow); + .@power=max(0, getd("$@GTEMP_"+.@id+"_"+.@m$)-.@pow); setd("$@GTEMP_"+.@id+"_"+.@m$, .@power); initnpctimer; end; @@ -361,7 +361,7 @@ OnTimer60000: // Recover energy .@id=.kataId; .@m$=instance_mapname("042-10"); - .@power=min(0, getd("$@GTEMP_"+.@id+"_"+.@m$)-.@pow); + .@power=max(0, getd("$@GTEMP_"+.@id+"_"+.@m$)-.@pow); setd("$@GTEMP_"+.@id+"_"+.@m$, .@power); initnpctimer; end; @@ -500,10 +500,10 @@ OnInit: } // Other switches -042-10,80,115,0 duplicate(#K4210Switch_1) #K4210Switch_2 NPC_HIDDEN,0,0 // S -042-10,63,76,0 duplicate(#K4210Switch_1) #K4210Switch_4 NPC_HIDDEN,0,0 // W -042-10,100,79,0 duplicate(#K4210Switch_1) #K4210Switch_8 NPC_HIDDEN,0,0 // E -042-10,82,64,0 duplicate(#K4210Switch_1) #K4210Switch_16 NPC_HIDDEN,0,0 // C +042-10,80,115,0 duplicate(#K4210Switch_1) #K4210Switch_2 NPC_SWITCH_OFFLINE,0,0 // S +042-10,63,76,0 duplicate(#K4210Switch_1) #K4210Switch_4 NPC_SWITCH_OFFLINE,0,0 // W +042-10,100,79,0 duplicate(#K4210Switch_1) #K4210Switch_8 NPC_SWITCH_OFFLINE,0,0 // E +042-10,82,64,0 duplicate(#K4210Switch_1) #K4210Switch_16 NPC_SWITCH_OFFLINE,0,0 // C diff --git a/npc/042-3/jail.txt b/npc/042-3/jail.txt index a7b49739c..be54ef435 100644 --- a/npc/042-3/jail.txt +++ b/npc/042-3/jail.txt @@ -10,6 +10,7 @@ end; OnKillSlime: + debugmes "Slime slain"; .@label$=instance_npcname(.name$)+"::OnKillSlime"; if (!playerattached()) { debugmes "[ERROR] Player not Attached on Slime Death D:"; @@ -35,6 +36,7 @@ OnFirstSlime: .@mob=monster(.@m$, .@x, .@y, strmobinfo(1, CopperSlime), CopperSlime, 1, .@label$); // This should wipe the monster experience value setunitdata(.@mob, UDT_LEVEL, 1); + debugmes "Slime is back"; end; |