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authorJesusaves <cpntb1@ymail.com>2022-05-17 22:45:03 -0300
committerJesusaves <cpntb1@ymail.com>2022-05-17 22:45:03 -0300
commitdf4ad6efbf0c385553fc48c028aa4745c25f7e57 (patch)
tree6abb7e5b6136aaa597953833999ff8fd4ed608e3
parent56298e9c308eac1ffd967d5a5da174c296a3efdd (diff)
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Make that a permanent bonus to item healing on rebirth
-rw-r--r--npc/025-1/phoenix.txt1
-rw-r--r--npc/items/rand_sc_heal.txt4
2 files changed, 3 insertions, 2 deletions
diff --git a/npc/025-1/phoenix.txt b/npc/025-1/phoenix.txt
index 6f49cd3e4..f700f3b5b 100644
--- a/npc/025-1/phoenix.txt
+++ b/npc/025-1/phoenix.txt
@@ -55,6 +55,7 @@
mes l("* +%d%% EXP Gain and Drop Chance, permanently", 2);
mes l("* 1 %s", getitemlink(SupremeGift));
mes l("* 1 Trait");
+ mes l("* Healing items improved");
if (BaseLevel < .@blvl) {
setpcblock(PCBLOCK_HARD, false);
close;
diff --git a/npc/items/rand_sc_heal.txt b/npc/items/rand_sc_heal.txt
index 91ba1a150..1bf582444 100644
--- a/npc/items/rand_sc_heal.txt
+++ b/npc/items/rand_sc_heal.txt
@@ -41,8 +41,8 @@ function script ItHeal2 {
.@min=.@rarity * ((.@type*1) + 1);
.@max=.@rarity * ((.@type*2) + 1);
- // Healing items always have a bonus positive variation of 1%
- .@max+=1;
+ // Healing items always have a bonus positive variation as you are reborn
+ .@max+=REBIRTH;
// Vitality raises the minimum healing value in 1%, capped at maximum vlaue
// It also raises @max up to double