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authorJesusaves <cpntb1@ymail.com>2020-04-30 14:37:37 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-30 14:37:37 -0300
commit96dccdcc860ecedb88626ad2baa58c164b73a00e (patch)
tree479437f348b7e722ade8ab751203bf44470a6ed9
parent15e75f3b96e0e5e156b5511590f3d4d7d10d5912 (diff)
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Change rule about the chests RNG.
Kamelot Difficulty now plays an important role on this. If average level below 100: No Mylarin, no 1M GP in Housing Credits. Also, the real chance of the good loot is 2% + 0.01% per average level. It'll only be 3%, at average level 100. (Unmetered)
-rw-r--r--npc/042-5/ctrl.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/042-5/ctrl.txt b/npc/042-5/ctrl.txt
index e76efb24c..f334dfba6 100644
--- a/npc/042-5/ctrl.txt
+++ b/npc/042-5/ctrl.txt
@@ -145,10 +145,10 @@ function script KamelotTreasure {
getitem KamelotKey, 1;
.@key=true;
}
- .@r=rand2(10000);
+ .@r=rand2(10000)-$KAMELOT_MX[.@g]+100;
// Select treasure list
- if (.@r == 0) // 0.01% total, 0.025% each
+ if (.@r <= 0) // 0.01% total, 0.025% each
.@loot=any(MylarinDust, SupremeGift, HousingLetterIII, TimeFlask);
else if (.@r < 300) // 0.3% each
.@loot=any(MagicApple, PrismGift, EquipmentBlueprintD, ChampionshipBow, Halberd, AncientShield, AncientSword, Setzer, MercBoxD, Shemagh);