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author | Jesusaves <cpntb1@ymail.com> | 2022-05-07 17:09:54 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-05-07 17:09:54 -0300 |
commit | 64d61c6cdac3c23c3fd5964043ebdf852f0e9111 (patch) | |
tree | c459cb6729ac767af56bf4eef90f778bbec003f7 | |
parent | 48475f59c168ab97767212c93ca64105da0ba710 (diff) | |
download | serverdata-64d61c6cdac3c23c3fd5964043ebdf852f0e9111.tar.gz serverdata-64d61c6cdac3c23c3fd5964043ebdf852f0e9111.tar.bz2 serverdata-64d61c6cdac3c23c3fd5964043ebdf852f0e9111.tar.xz serverdata-64d61c6cdac3c23c3fd5964043ebdf852f0e9111.zip |
Make Nightshade Tea more powerful.
-rw-r--r-- | db/re/item_db.conf | 2 | ||||
-rw-r--r-- | npc/017-3/doctor.txt | 12 |
2 files changed, 13 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 83fef5434..d3c5f5461 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -2216,7 +2216,7 @@ item_db: ( Delay: 500 UseEffect: "EFFECT_HEAL" Script: <" - callfunc("SC_Bonus", 30, SC_ATTHASTE_POTION1, 60); + callfunc("SC_Bonus", 60, SC_ATTHASTE_POTION1, 70); // 70% bonus if (rand(10000) < 6000) sc_start callfunc("any", SC_POISON, SC_SILENCE, SC_POISON, SC_CONFUSE, SC_POISON, SC_POISON), rand(20000, 40000), 0; itemheal 0, rand(10,200); diff --git a/npc/017-3/doctor.txt b/npc/017-3/doctor.txt index 7ae865a24..8432afcee 100644 --- a/npc/017-3/doctor.txt +++ b/npc/017-3/doctor.txt @@ -212,7 +212,19 @@ L_TimeFlask: } mesn; mesq l("This %s will do. I mean, it won't be a comfortable trip, but you are in an emergency situation.", getitemlink(TimeFlask)); + /* OVERRIDE */ mesc l("WARNING: Quest in development."), 1; + next; + goto L_Tea; + /* OVERRIDE */ + mesn; + mesq l("Listen, I'll use a trick which I learned in, uh, a past life of mine, so if you die, reality resets your being."); + next; + mesn; + mesq l("This means that if you die while in the past, you'll be brought back here as if you never traveled in time."); + next; + mesn; + mesq l("Sounds awesome, but this will also reset a bunch of your progress... And you might face some penalties on the way. Uh, if you can, bring friends, the Soul Eater is... not to be trifled with."); close; OnInit: |