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authorJesusaves <cpntb1@ymail.com>2020-05-16 14:07:28 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-16 14:07:28 -0300
commit5369a0c92383bec030bdd58f390a4e3d86a926da (patch)
tree319d5d874a08b1a7e1c92a02beb8f11e639ad91e
parentc824bbec186d25c8c14b30c92ede75f2730a4391 (diff)
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No wonder it was so difficult to get Spellbook pages.
Part of the code was defunct. Thanks Kolchak!
-rw-r--r--npc/020-7-1/pyry.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/020-7-1/pyry.txt b/npc/020-7-1/pyry.txt
index 6ff57039e..5ea8e0e15 100644
--- a/npc/020-7-1/pyry.txt
+++ b/npc/020-7-1/pyry.txt
@@ -94,7 +94,7 @@ OnSlimeDeath:
if (playerattached()) {
getmapxy(.@m$, .@x, .@y, 0);
// Capped at ~10% drop chance of book pages
- if (rand(0,10000) <= 460+(readparam2(bLuck)*6))
+ if (rand(0,10000) <= 460+(readparam2(bLuk)*6))
makeitem SpellBookPage, 1, .@m$, .@x, .@y;
if (rand(0,10000) <= 100)
makeitem Candy, 1, .@m$, .@x, .@y;