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authorJesusaves <cpntb1@ymail.com>2020-02-25 12:40:18 -0300
committerJesusaves <cpntb1@ymail.com>2020-02-25 12:40:18 -0300
commit000f22ab664a161098c119601373dc46413c5be8 (patch)
treeb77a7cd0734068fcc046b6ec9ab984386700114a
parent72dce646fe3a901a222835c3ebef00f03281e5a7 (diff)
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Initial, untested sketch of Tulimshar's Inn Cutscene is ready =3
-rw-r--r--npc/003-9/scripted.txt103
1 files changed, 101 insertions, 2 deletions
diff --git a/npc/003-9/scripted.txt b/npc/003-9/scripted.txt
index d59ea7dea..cad87af4f 100644
--- a/npc/003-9/scripted.txt
+++ b/npc/003-9/scripted.txt
@@ -20,7 +20,7 @@ OnInit:
OnEvent1:
.@mapn$="tinn@"+getcharid(0);
@tinn_assa=monster(.@mapn$, 47, 56, "???", Assassin, 1);
- @tinn_boss=monster(.@mapn$, 48, 57, "???", HoodedAssassin, 1);
+ @tinn_boss=monster(.@mapn$, 48, 56, "???", HoodedAssassin, 1);
unitwalk(@tinn_boss, 40, 47);
addtimer 400, .name$+"::OnEvent2";
end;
@@ -35,7 +35,8 @@ OnEvent2:
OnEvent3:
.@mapn$="tinn@"+getcharid(0);
unitwarp(@tinn_boss, .@mapn$, 40, 47);
- sc_start(SC_STUN, 1440, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_boss);
+ sc_start(SC_STUN, 13940, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_boss);
+ unittalk(@tinn_boss, l("*hurry up, your moron!*"));
addtimer 440, .name$+"::OnEvent4"; // Roughly 2/11 tiles time
end;
@@ -43,12 +44,110 @@ OnEvent4:
.@mapn$="tinn@"+getcharid(0);
unitwarp(@tinn_assa, .@mapn$, 40, 48);
sc_start(SC_STUN, 1000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_assa);
+ unittalk(@tinn_assa, l("*sorry, boss!*"));
addtimer 1000, .name$+"::OnEvent5";
end;
OnEvent5:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_boss, l("*is everything ready?*"));
+ addtimer 1500, .name$+"::OnEvent6";
+ end;
+
+OnEvent6:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_assa, l("*Yes, boss!*"));
+ addtimer 1300, .name$+"::OnEvent7";
+ end;
+
+OnEvent7:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_boss, l("*Don't shout, you moron!*"));
+ addtimer 1400, .name$+"::OnEvent8";
+ end;
+
+OnEvent8:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_assa, l("*Yes, boss!*"));
+ addtimer 2000, .name$+"::OnEvent9";
+ end;
+
+OnEvent9:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_boss, l("*I'll give you two energy balls.*"));
+ addtimer 1000, .name$+"::OnEvent10";
+ end;
+
+OnEvent10:
+ .@mapn$="tinn@"+getcharid(0);
+ @tinn_ball=monster(.@mapn$, 41, 47, l("Energy Ball"), EnergyBall, 1);
+ @tinn_ba11=monster(.@mapn$, 41, 48, l("Energy Ball"), EnergyBall, 1);
+ sc_start(SC_STUN, 1000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_ball);
+ sc_start(SC_STUN, 1000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_ba11);
+ addtimer 2000, .name$+"::OnEvent11";
+ end;
+
+OnEvent11:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_boss, l("*Don't fail me. If you do, ensure you're well past dead before.*"));
+ addtimer 1800, .name$+"::OnEvent12";
+ end;
+
+OnEvent12:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_assa, l("*Yes, boss!*"));
+ addtimer 1500, .name$+"::OnEvent13";
+ end;
+
+OnEvent13:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_boss, l("*I'll take my leave, then.*"));
+ unitwalk(@tinn_boss, 47, 56);
+ addtimer 2200, .name$+"::OnEvent14";
+ end;
+
+OnEvent14:
+ .@mapn$="tinn@"+getcharid(0);
+ unitwarp(@tinn_boss, "boss", 22, 22);
+ unitkill(@tinn_boss);
+ addtimer 200, .name$+"::OnEvent15";
+ end;
+
+OnEvent15:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_assa, l("*hehehe...*"));
+ addtimer 800, .name$+"::OnEvent16";
+ end;
+
+OnEvent16:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_assa, l("*The Professor will never know what got him...*"));
+ addtimer 800, .name$+"::OnEvent17";
+ end;
+
+OnEvent17:
+ .@mapn$="tinn@"+getcharid(0);
+ unittalk(@tinn_assa, l("*hehehe...*"));
+ unitwalk(@tinn_assa, 47, 56);
+ addtimer 2200, .name$+"::OnEvent18";
+ end;
+
+OnEvent18:
+ .@mapn$="tinn@"+getcharid(0);
+ unitwarp(@tinn_assa, "boss", 22, 22);
+ unitkill(@tinn_assa);
+ addtimer 200, .name$+"::OnEvent19";
+ end;
+
+OnEvent19:
+ dispbottom l("*are they gone...?*");
+ addtimer 200, .name$+"::OnEvent20";
+ end;
+
+OnEvent20:
setpcblock(255, false);
dispbottom l("I better report this to Lua!");
+ LUA_ASKED_TO_SLEEP=false;
end;
}