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author | Jesusaves <cpntb1@ymail.com> | 2021-11-24 03:59:42 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-11-24 03:59:42 -0300 |
commit | 334db31edbdefe186244959f6685a4ddf1595842 (patch) | |
tree | b51bcc4e377b62fcb8d139fa8b692e4e918ee78a | |
parent | 46f3876c6a5cd6484bd1e14baf69e84efbd47b57 (diff) | |
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Benjamin: Add emphasis on the Assassin Arc.
-rw-r--r-- | npc/018-6-1/main.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/018-6-1/main.txt b/npc/018-6-1/main.txt index bdb483646..953804e7f 100644 --- a/npc/018-6-1/main.txt +++ b/npc/018-6-1/main.txt @@ -151,10 +151,10 @@ OnInit: close; OnMain: - showavatar NPC_GUARD_DEAD; setpcblock(PCBLOCK_HARD, true); mesc l("STORY MODE ENABLED. Monsters won't attack you, so you can read without worries."), 1; next; + showavatar NPC_GUARD_DEAD; mesn l("Wounded Soldier"); mesq l("Hey, you! Are you here on Kenton's orders?!"); next; @@ -163,7 +163,7 @@ OnMain: mesq l("My name is Benjamin, and I was in charge of an incursion here to capture Barbara."); next; mesn l("Benjamin, Wounded Soldier"); - mesq l("My unit, however, was attacked! An assassin snuck up on us!"); + mesq l("My unit, however, was attacked! %s snuck up on us!", b(l("An assassin"))); mesc l("You help Benjamin in getting up."); next; mesn l("Benjamin, Wounded Soldier"); |