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author | Jesusaves <cpntb1@ymail.com> | 2019-06-09 16:28:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-09 16:28:29 -0300 |
commit | bf1c9b33cda8e7352f9000e527c2c3cbd76bd67e (patch) | |
tree | d28f66decfa45c4c569c2fccb566185d1d2eea2a | |
parent | ddc12f9d31185bac57523c6b5a87c6fcf2c19715 (diff) | |
download | serverdata-bf1c9b33cda8e7352f9000e527c2c3cbd76bd67e.tar.gz serverdata-bf1c9b33cda8e7352f9000e527c2c3cbd76bd67e.tar.bz2 serverdata-bf1c9b33cda8e7352f9000e527c2c3cbd76bd67e.tar.xz serverdata-bf1c9b33cda8e7352f9000e527c2c3cbd76bd67e.zip |
Well, Candor last 6 hours, and... Is 20% relevant so early?
I know on late game 20% is a lot, but not so much on early game, right?
-rw-r--r-- | npc/002-3/elmo.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt index ca77f46e8..4591ed42f 100644 --- a/npc/002-3/elmo.txt +++ b/npc/002-3/elmo.txt @@ -142,6 +142,7 @@ function ExpBoost { next; mesn; mesq l("Well, I'll give you a hour of EXP RATE UP! How cool is that? Enjoy!"); + mesc l("This boost can be used until level 15."), 9; next; // Get the average level of top players to calculate EXP Boost // Level 100 ("max") = 25% EXP BOOST (max) |