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authorJesusaves <cpntb1@ymail.com>2019-01-04 21:40:20 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-04 21:40:20 -0200
commit3f958c63db4a10c29fb72007eeb2d7afb4f7a986 (patch)
tree266f8e4584889813064adbd5aa3aa9e6a1788497
parent1786757d489a91caf62593be4a3ba9dafca6676c (diff)
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Improve trainer dialog
-rw-r--r--npc/005-7/trainer.txt27
1 files changed, 16 insertions, 11 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index 52ddf9def..abe88e556 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -352,6 +352,11 @@ L_Monstros:
mes l("Not all monsters will do this, but most will. So if you see a monster running after a player and you stand in the way...");
mes l("...It'll most likely attack you, instead.")+"\"";
next;
+ mesn;
+ mes l("One last thing to keep in mind... If you are surrounded, you'll suffer an agility and defense penalty.");
+ mes l("But if you and other players surrounds the monster instead, they'll suffer the same penalties!");
+ mes l("Any boss which was previously unhittable, can be hit with appropriate number of attackers.");
+ next;
goto L_PreMenu;
L_Estilo:
@@ -403,23 +408,23 @@ L_Status:
mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck.");
next;
mesn;
- mesq l("Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.");
- mesq l("Greater agility allows you to attack faster and has a greater chance of evading attacks.");
- mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.");
+ mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength")));
+ mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility")));
+ mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity")));
next;
mesn;
- mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die. It also affects status effects, like poison.");
- mesq l("Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it.");
- mesq l("Your luck determines several small things, including the number of critical attacks you are going to suffer and perform.");
+ mes l("@@ determines how resistant you are to attacks and how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality")));
+ mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence")));
+ mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck")));
next;
mesn;
- mesq l("I recommend that you train your agility a great deal, since most monsters out there aren't really amazing at hitting you.");
- mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day.");
+ mes l("I recommend that you train your agility a great deal, since most monsters out there aren't really amazing at hitting you.");
+ mes l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day.");
next;
mesn;
- mesq l("You can allocate point on those attributes every time you level up.");
- mesq l("There's also a job level, which produces green sparkles.");
- mesq l("Job Level and certain equips can affect your status. You'll see the modifiers with a + sign.");
+ mes l("You can allocate point on those attributes every time you level up.");
+ mes l("There's also a job level, which produces green sparkles when you level it.");
+ mes l("Job Level and certain equips can affect your status. You'll see the modifiers with a + sign.");
next;
goto L_Manaplus;