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author | Jesusaves <cpntb1@ymail.com> | 2020-02-28 20:32:48 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-02-28 20:32:48 -0300 |
commit | 3be4d048fe74dce92aed7921e27b8360ed2ea1d2 (patch) | |
tree | a6b67c8136a990648329d8c06b203c04460a51cb | |
parent | db406ab5da5e4270c15e6f3a109a6dc4a32d9f29 (diff) | |
download | serverdata-3be4d048fe74dce92aed7921e27b8360ed2ea1d2.tar.gz serverdata-3be4d048fe74dce92aed7921e27b8360ed2ea1d2.tar.bz2 serverdata-3be4d048fe74dce92aed7921e27b8360ed2ea1d2.tar.xz serverdata-3be4d048fe74dce92aed7921e27b8360ed2ea1d2.zip |
Two Handed Swords: Halves the dex penalty, rounded down
Powerful Lightsaber excluded
-rw-r--r-- | db/re/item_db.conf | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 0ea9c16e5..e80c4db2b 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -11377,7 +11377,7 @@ item_db: ( } Script: <" bonus bAgi, -2; - bonus bDex, -2; + bonus bDex, -1; bonus bDef, -20; bonus bCritical, 5; "> @@ -11415,7 +11415,7 @@ item_db: ( Script: <" bonus bStr, 3; bonus bAgi, -6; - bonus bDex, -6; + bonus bDex, -3; bonus bDef, -48; bonus bCritical, 12; "> @@ -11452,7 +11452,7 @@ item_db: ( } Script: <" bonus bAgi, -4; - bonus bDex, -4; + bonus bDex, -2; bonus bDef, -32; bonus bCritical, 8; "> @@ -11489,7 +11489,7 @@ item_db: ( } Script: <" bonus bAgi, -5; - bonus bDex, -5; + bonus bDex, -2; bonus bDef, -40; bonus bCritical, 10; "> @@ -11564,7 +11564,7 @@ item_db: ( } Script: <" bonus bAgi, -7; - bonus bDex, -7; + bonus bDex, -3; bonus bDef, -56; bonus bCritical, 14; "> @@ -11767,7 +11767,7 @@ item_db: ( } Script: <" bonus bAgi, -9; - bonus bDex, -9; + bonus bDex, -4; bonus bDef, -77; bonus bCritical, 19; "> @@ -11804,7 +11804,7 @@ item_db: ( } Script: <" bonus bAgi, -7; - bonus bDex, -7; + bonus bDex, -3; bonus bDef, -57; bonus bCritical, 14; "> @@ -11841,7 +11841,7 @@ item_db: ( } Script: <" bonus bAgi, -8; - bonus bDex, -8; + bonus bDex, -4; bonus bDef, -67; bonus bCritical, 16; "> @@ -14268,7 +14268,7 @@ item_db: ( bonus bAtk,BaseLevel*8; bonus bMatk,0; bonus bAgi, -(BaseLevel/10); - bonus bDex, -(BaseLevel/10); + bonus bDex, -(BaseLevel/20); bonus bDef, -(BaseLevel*8/10); bonus bCritical, BaseLevel/5; "> |