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author | Jesusaves <cpntb1@ymail.com> | 2018-12-30 11:00:16 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-30 11:00:16 -0200 |
commit | c5badd7d070e2ade391d512818f4e5ee62dd82b2 (patch) | |
tree | e6c5a7469e743f57a90fd1438bd0225aae33ba83 | |
parent | 62acf6fce4e08e29bb606facca9e3ae70952e8c1 (diff) | |
download | serverdata-c5badd7d070e2ade391d512818f4e5ee62dd82b2.tar.gz serverdata-c5badd7d070e2ade391d512818f4e5ee62dd82b2.tar.bz2 serverdata-c5badd7d070e2ade391d512818f4e5ee62dd82b2.tar.xz serverdata-c5badd7d070e2ade391d512818f4e5ee62dd82b2.zip |
Maximum NPC size is 24 char, and #water_animation have 16.
What a waste of resources! Only 6 chars to name (_ and ID doesn't count)?
Rename to #fishing on troubling NPCs.
-rw-r--r-- | npc/019-4/wateranimation.txt | 18 | ||||
-rw-r--r-- | npc/020-1/wateranimation.txt | 10 |
2 files changed, 14 insertions, 14 deletions
diff --git a/npc/019-4/wateranimation.txt b/npc/019-4/wateranimation.txt index 1a4f18957..438066b9d 100644 --- a/npc/019-4/wateranimation.txt +++ b/npc/019-4/wateranimation.txt @@ -5,7 +5,7 @@ // Description: // Water animations, splash, fishes, etc... -019-4,144,53,0 script #water_animation_wntrlnds0 NPC_WATER_SPLASH,{ +019-4,144,53,0 script #fishing_winterlands0 NPC_WATER_SPLASH,{ fishing(1, CommonCarp, FrozenYetiTear, IceCube, GrassCarp); // begin or continue fishing @@ -17,13 +17,13 @@ OnInit: end; } -019-4,146,32,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds1 NPC_WATER_SPLASH -019-4,115,71,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds2 NPC_WATER_SPLASH +019-4,146,32,0 duplicate(#fishing_winterlands0) #fishing_winterlands1 NPC_WATER_SPLASH +019-4,115,71,0 duplicate(#fishing_winterlands0) #fishing_winterlands2 NPC_WATER_SPLASH -019-1,114,104,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds3 NPC_WATER_SPLASH -019-1,121,78,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds4 NPC_WATER_SPLASH +019-1,114,104,0 duplicate(#fishing_winterlands0) #fishing_winterlands3 NPC_WATER_SPLASH +019-1,121,78,0 duplicate(#fishing_winterlands0) #fishing_winterlands4 NPC_WATER_SPLASH -019-2,103,119,0 script #water_animation_wntrlndsb NPC_WATER_SPLASH,{ +019-2,103,119,0 script #fishing_winterlandsb NPC_WATER_SPLASH,{ fishing; // begin or continue fishing close; @@ -34,8 +34,8 @@ OnInit: end; } -019-2,103,103,0 duplicate(#water_animation_wntrlndsb) #water_animation_wntrlnds5 NPC_WATER_SPLASH -019-2,109,74,0 duplicate(#water_animation_wntrlndsb) #water_animation_wntrlnds6 NPC_WATER_SPLASH -019-2,109,44,0 duplicate(#water_animation_wntrlndsb) #water_animation_wntrlnds7 NPC_WATER_SPLASH +019-2,103,103,0 duplicate(#fishing_winterlandsb) #fishing_winterlands5 NPC_WATER_SPLASH +019-2,109,74,0 duplicate(#fishing_winterlandsb) #fishing_winterlands6 NPC_WATER_SPLASH +019-2,109,44,0 duplicate(#fishing_winterlandsb) #fishing_winterlands7 NPC_WATER_SPLASH diff --git a/npc/020-1/wateranimation.txt b/npc/020-1/wateranimation.txt index f2eb9cffb..9876cf6da 100644 --- a/npc/020-1/wateranimation.txt +++ b/npc/020-1/wateranimation.txt @@ -5,7 +5,7 @@ // Description: // Water animations, splash, fishes, etc... -020-1,82,73,0 script #water_animation_nivalis0 NPC_WATER_SPLASH,{ +020-1,82,73,0 script #fishing_nivalis0 NPC_WATER_SPLASH,{ fishing(1, CommonCarp, IceCube, GrassCarp); // begin or continue fishing @@ -17,8 +17,8 @@ OnInit: end; } -020-1,87,73,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis1 NPC_WATER_SPLASH -020-1,31,52,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis2 NPC_WATER_SPLASH -020-1,30,63,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis3 NPC_WATER_SPLASH -020-1,64,127,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis4 NPC_WATER_SPLASH +020-1,87,73,0 duplicate(#fishing_nivalis0) #fishing_nivalis1 NPC_WATER_SPLASH +020-1,31,52,0 duplicate(#fishing_nivalis0) #fishing_nivalis2 NPC_WATER_SPLASH +020-1,30,63,0 duplicate(#fishing_nivalis0) #fishing_nivalis3 NPC_WATER_SPLASH +020-1,64,127,0 duplicate(#fishing_nivalis0) #fishing_nivalis4 NPC_WATER_SPLASH |