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author | Jesusaves <cpntb1@ymail.com> | 2020-09-14 23:30:03 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-09-14 23:30:03 -0300 |
commit | 7569cada20af6a66830edd496e879badcb08cc7e (patch) | |
tree | 7ee5df05ffa012831ee713b0f8b8f82381f242e9 | |
parent | ef6309d9be8d750b3138052e278410f7306b58a1 (diff) | |
download | serverdata-7569cada20af6a66830edd496e879badcb08cc7e.tar.gz serverdata-7569cada20af6a66830edd496e879badcb08cc7e.tar.bz2 serverdata-7569cada20af6a66830edd496e879badcb08cc7e.tar.xz serverdata-7569cada20af6a66830edd496e879badcb08cc7e.zip |
[skip ci] magic notes
-rw-r--r-- | npc/functions/hub.txt | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 126d30706..a9166fa10 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -442,26 +442,33 @@ function script HUB_SkillInvoke { /* // TODO: Ultimate Skills (T5/0) + // Sanctum: AoE resurrection, HP like Resurrect, 30min+ cooldown and + // inflict ailment on caster. + // [Ultimate] revives the whole map, like @raisemap + case TMW2_SANCTUM: + SK_sanctum(); + break; // Support magic + // STATUS: Awaiting for Alchemy rework // TODO: Debuffs // TODO: Buffs // FIXME: Windwalker (1MSP?), Last Standing Man (2 MSP?) - // XXX: Ressurection skills (also heals fully) + // XXX: Resurrection skills // [MAPZONE] Need special care because scripts // [WIP] Maybe a custom recovery and a flag @canRevive ? + // --------------------------------------------- + // Revive: Makes char alive with 5% HP/Lvl + // Resurrect: Makes char alive with ±80% HP and give a protection SC (lvl) + // Redemption: AoE resurrection (HP works like revive, though) case TMW2_REVIVE: SK_revive(@skillTarget); break; case TMW2_RESSURECT: SK_ressurect(@skillLv); break; - // [Ultimate] revives the whole map, like @raisemap - case TMW2_SANCTUM: - SK_sanctum(); - break; @@ -484,7 +491,9 @@ function script HUB_SkillInvoke { rectharm(@skillTarget, 2, 5, .@dsub, HARM_MAGI, Ele_Holy); break; - // Firewalk: Handled externally + // TODO Assassin skill + // Higher chance of success if monster HP+ATK < your own HP + // (Maybe put level on that?) Never works on boss case TMW2_ASSASSINATE: // SC_COMA TODO break; |