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authorJesusaves <cpntb1@ymail.com>2021-12-25 21:05:36 -0300
committerJesusaves <cpntb1@ymail.com>2021-12-25 21:05:36 -0300
commit6946c800abf5e7e1c25197cc0f6fad5d3aa21e20 (patch)
tree9c658d3411b9eb357c045bedbf3a5fdc4a28e870
parent5350111591a65e6b247b052b5c197a6bdcbefb49 (diff)
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Candor Battle can now be solo'ed, but it'll be harder =)
-rw-r--r--npc/006-1/crazyfefe.txt14
1 files changed, 11 insertions, 3 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 4006259ce..8c4b2267c 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -122,7 +122,8 @@ function Challenge {
if ($EVENT$ != "Candor") {
mesn;
mesq l("Very well, but for a fee of @@ GP. There's no free lunch, after all!", .price);
- mesc l("A minimum of %d players at the time of start is required!", 2), 1;
+ //mesc l("A minimum of %d players at the time of start is required!", 2), 1;
+ mesc l("If at any moment in the fight there's less than %d players in the room, a severe penalty will be applied, so watch out!", 3), 1;
// Not enough money? We end here.
if (Zeny < .price)
@@ -206,7 +207,7 @@ function Challenge {
}
function StartFight {
- if (getmapusers("006-1") < 2 && !$@GM_OVERRIDE) {
+ if (getmapusers("006-1") < 1 && !$@GM_OVERRIDE) {
mapannounce("006-1", "Oh noes! There's not enough players. Fight aborted, no refunds!", bc_map);
CleanUp();
}
@@ -242,7 +243,7 @@ function CaveLogic {
// Victory conditions: Too few players are alive OR twenty minutes went on.
// WARNING, dead players still in cave are counted, we might never finish the fight.
// And a GM might be called to ban everyone inside.
- if ($@FEFE_CAVE_PLAYER_COUNT <= 1 && !$@GM_OVERRIDE || gettimetick(2) >= $@FEFE_DELAY - 300) {
+ if ($@FEFE_CAVE_PLAYER_COUNT < 1 && !$@GM_OVERRIDE || gettimetick(2) >= $@FEFE_DELAY - 300) {
CleanUp();
}
@@ -251,6 +252,13 @@ function CaveLogic {
areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnSumLevel";
sleep(15);
+ // Penalty for being below the player count thresholds
+ // It merely assumes you *are* within the threshold
+ if ($@FEFE_CAVE_PLAYER_COUNT < 2)
+ $@FEFE_DIFFICULTY *= 3;
+ else if ($@FEFE_CAVE_PLAYER_COUNT < 3)
+ $@FEFE_DIFFICULTY *= 2;
+
// New wave condition: All mobs dead, or 90 seconds have passed
if (mobcount("006-1", "Crazyfefe::OnPetDeath") <= 0 || .wtime >= 90)
NextRound();