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authorJesusaves <cpntb1@ymail.com>2019-01-05 01:28:09 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-05 01:28:09 -0200
commit63e565da578c805506532519a35b230e56ca4738 (patch)
tree6a156fe4171ba06261228597c9d96cffa3fdc4bf
parentf2c463f80539d73708ef380e3854b1b65cb57505 (diff)
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In this experiment, assuming the previous one doesn't fail because item ID...
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff.
-rw-r--r--db/re/item_db.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 48fea1513..b8b18445e 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -11010,6 +11010,7 @@ item_db: (
Sell: 1
Weight: 1
Atk: 20
+ EquipLv: 10
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
},
@@ -11034,6 +11035,7 @@ item_db: (
Sell: 1
Weight: 1
Atk: 30
+ EquipLv: 20
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
},
@@ -11046,6 +11048,7 @@ item_db: (
Sell: 1
Weight: 1
Atk: 60
+ EquipLv: 40
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
},
@@ -11058,6 +11061,7 @@ item_db: (
Sell: 1
Weight: 1
Atk: 45
+ EquipLv: 30
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
},
@@ -11070,6 +11074,7 @@ item_db: (
Sell: 1
Weight: 2
Atk: 90
+ EquipLv: 50
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
Script: <"
@@ -11085,6 +11090,7 @@ item_db: (
Sell: 1
Weight: 2
Atk: 160
+ EquipLv: 60
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
},
@@ -11097,6 +11103,7 @@ item_db: (
Sell: 1
Weight: 5
Atk: 350
+ EquipLv: 70
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
Script: <"