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authorjesusalva <cpntb1@ymail.com>2018-02-16 02:06:49 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-16 02:06:49 -0200
commit33bc4f74ecfcafbd7e8978d2749a5adcdb9e611a (patch)
tree28d80c42d59f33b996180556e0a65608c5e2ffd1
parentfd7101c1f06aab319b3e694bdfa17138311d5eda (diff)
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Arnea is incomplete, and I do not think I'll complete her anytime soon.
Keep NPC alive, but if not GM, dismiss player telling Arena awaits Government.
-rw-r--r--npc/003-5/arnea.txt10
1 files changed, 10 insertions, 0 deletions
diff --git a/npc/003-5/arnea.txt b/npc/003-5/arnea.txt
index 73412b486..f92c28ef4 100644
--- a/npc/003-5/arnea.txt
+++ b/npc/003-5/arnea.txt
@@ -10,6 +10,7 @@
DESTROY_ME=0;
instance_destroy(DESTROY_MY_ID);
}
+ if (!getgmlevel()) goto L_Incomplete;
mesn;
mesq l("Welcome to the Arena. Select your action");
menu
@@ -98,6 +99,15 @@ L_JoinArena:
L_Quit:
close;
+L_Incomplete:
+ mesn;
+ mesq lg("Hello darling.");
+ next;
+ mesq l("I am @@, and I take care of the Arena.", .name$);
+ next;
+ mesq l("At the moment, we must wait authorization from Tulimshar's government to re-open doors.");
+ close;
+
OnInit:
.@npcId = getnpcid(0, "Arnea");
setunitdata(.@npcId, UDT_HEADTOP, 2907);