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author | Jesusaves <cpntb1@ymail.com> | 2021-03-02 20:47:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-03-02 20:47:35 -0300 |
commit | e4331041e246a568ba308b2a04e196fc16f87d6b (patch) | |
tree | a119489f54ba265f3b367a864b204616b789b332 | |
parent | 1112c0a81cd602eab5bd8a4cb05a7ef1ec8d3454 (diff) | |
download | serverdata-e4331041e246a568ba308b2a04e196fc16f87d6b.tar.gz serverdata-e4331041e246a568ba308b2a04e196fc16f87d6b.tar.bz2 serverdata-e4331041e246a568ba308b2a04e196fc16f87d6b.tar.xz serverdata-e4331041e246a568ba308b2a04e196fc16f87d6b.zip |
This is the biggest nerf I ever applied and it does slows down release.
It makes the crafting bonus only reach 100% for Lv 100+ equips.
Equipment of lower level will be only 50% of the crafting bonuses.
Every 20 levels will unlock a +10% of the crafting potential.
This effectively makes a reason to always seek for the highest level equips,
and the risk of having them broken.
This does not apply to Legendary Equipment and does not go past 100%.
Now, I need to find some way to compensate this nerf =/
-rw-r--r-- | npc/craft/options.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt index f06b78c83..0b1477ac3 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -513,6 +513,9 @@ function script csys_BonusCalc { .@avmult=(.@craft+.@skill)*.@mult; .@avg=.@avmult/10; + // Equip Level Cap + if (!(@csysArmor & CSYS_LEGENDARY)) + .@avg=.@avg*(5+min(5, .@eqlv/20))/10; // Roll or no roll if (!.@skip) { .@base=rand2(1, .@avg+1); |