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author | Jesusaves <cpntb1@ymail.com> | 2019-05-23 22:39:55 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-23 22:39:55 -0300 |
commit | c55cdb412c4b7e652e569c30911eb423815b6195 (patch) | |
tree | 9219e68d24774938608c7de55422becda3e963e3 | |
parent | 83f3c7f0487ba10ac0d7a6fb7f8900695e46d49d (diff) | |
download | serverdata-c55cdb412c4b7e652e569c30911eb423815b6195.tar.gz serverdata-c55cdb412c4b7e652e569c30911eb423815b6195.tar.bz2 serverdata-c55cdb412c4b7e652e569c30911eb423815b6195.tar.xz serverdata-c55cdb412c4b7e652e569c30911eb423815b6195.zip |
Convert Lieutenant Dausen to new Siege Style.
-rw-r--r-- | npc/003-1/lieutenantdausen.txt | 325 |
1 files changed, 138 insertions, 187 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt index 929a816ee..d9fb2b20a 100644 --- a/npc/003-1/lieutenantdausen.txt +++ b/npc/003-1/lieutenantdausen.txt @@ -128,204 +128,155 @@ L_MKControl: } close; +OnGuardDeath: + end; + OnMKSiege: $@SIEGE_TULIM=rand(1,10); // Reduce difficulty here so it ranges from 1~6 instead of 1~10, with higher chances at 2~5 range. $@SIEGE_TULIM=($@SIEGE_TULIM/2)+1; OnStartSiege: - siege_setup("004-1"); kamibroadcast(col("WARNING! WARNING! Monster Army marching towards Tulimshar!!",1)); - siege_cast("004-1", .name$, 0, TP_TULIM); + do_siege("003-1", "004-3", "TULIM", TP_TULIM, .name$, .siegetime); initnpctimer; end; -OnGuardDeath: - end; - -// Warmup -OnTimer70000: -OnTimer95000: -OnTimer140000: - siege_cast("003-1", .name$, $@SIEGE_HURNS, TP_HURNS); -OnTimer35000: - siege_cast("004-1", .name$, $@SIEGE_HURNS, TP_HURNS); - end; - // Timers -OnTimer60000: - siege_setup("003-1"); - siege_cast("004-1", .name$, 0, TP_TULIM); - siege_cast("003-1", .name$, 0, TP_TULIM); - mapannounce("003-1", "##2Message to all Tulimshar NPCs: Take shelter!", bc_map); - disablenpc "Ched"; - disablenpc "Aahna"; - disablenpc "Constable Perry"; - disablenpc "Cyndala"; - disablenpc "Eomie"; - disablenpc "Eugene"; - disablenpc "Gladys"; - disablenpc "Inac"; - disablenpc "Ishi"; - disablenpc "Itka"; - disablenpc "Jakod"; - disablenpc "Jerican"; - disablenpc "Mahoud"; - disablenpc "Marius The Bard"; - disablenpc "Michel"; - disablenpc "Neko"; - disablenpc "Nina The Traveler"; - disablenpc "Sarah"; - disablenpc "Silvia"; - disablenpc "Tamiloc"; - disablenpc "Tinris"; - disablenpc "#water_animation0"; - disablenpc "Sailors#003-1"; - disablenpc "Guard Philip"; - disablenpc "Guard Defou"; - disablenpc "Guard Avou"; - disablenpc "Guard Benji"; - disablenpc "Guard Valou"; - disablenpc "Guard Nutelo"; - disablenpc "Guard Moustacha"; - disablenpc "Guard Popaul"; - disablenpc "Guard Yen"; - disablenpc "Guard Maxim"; - disablenpc "Guard Totor"; - disablenpc "Guard Roukin"; - disablenpc "Guard Falko"; - disablenpc "Guard Froma"; - disablenpc "Guard Tetric"; - disablenpc "Guard Biscop"; - - // Create guards - monster("003-1", 98, 100, ("Guard Philip"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 98, 121, ("Guard Defou"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1",102, 121, ("Guard Avou"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 58, 158, ("Guard Benji"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 62, 158, ("Guard Valou"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 71, 138, ("Guard Nutelo"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 58, 128, ("Guard Moustacha"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 58, 100, ("Guard Popaul"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 51, 73, ("Guard Yen"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 54, 52, ("Guard Maxim"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 50, 36, ("Guard Totor"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 53, 36, ("Guard Roukin"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1", 35, 34, ("Guard Falko"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1",111, 101, ("Guard Froma"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1",102, 80, ("Guard Tetric"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - monster("003-1",107, 80, ("Guard Biscop"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); - end; - -OnTimer90000: - siege_cast("004-1", .name$, $@SIEGE_TULIM, TP_TULIM); - siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); - disablenpc "Aidan"; - disablenpc "Inar"; - disablenpc "Malivox"; - disablenpc "Estard"; - disablenpc "Malindou"; - disablenpc "Jhedia"; - disablenpc "Swezanne"; - disablenpc "Luca"; - disablenpc "Colin"; - end; - -// The |BOSS| is here! -OnTimer380000: - siege_boss("003-1", $@SIEGE_TULIM); - siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); - end; - -// At certain moments, the difficulty rises -OnTimer410000: -OnTimer620000: -OnTimer740000: - $@SIEGE_TULIM+=1; -// Spawn each 45s after timer 120, difficulty raisers exempt (same for boss) -OnTimer296000: -OnTimer320000: -OnTimer365000: -//Timer 380000: BOSS WAVE -//OnTimer410000: difficulty raiser -OnTimer455000: -OnTimer500000: -OnTimer545000: -OnTimer590000: -//Timer 620000: difficulty raiser -OnTimer635000: -OnTimer680000: -OnTimer725000: -//OnTimer740000: difficulty raiser -OnTimer770000: - siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); - end; - -OnTimer800000: - mapannounce("003-1", "##1The Monster Army is getting tired of resistance!", bc_map); - siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); - end; - -OnTimer860000: - $@MK_SCENE=MK_NONE; - $@MK_AGGRO=$@MK_AGGRO/20; - mapannounce("003-1", "##1The Monster King army is preparing to withdraw!", bc_map); - end; - -OnTimer890000: - siege_revert("003-1"); - siege_revert("004-1"); - enablenpc("Mana Stone"); - $@SIEGE_TULIM=0; +OnTimer5000: + .siegetime+=5; + do_siege("012-1", "014-3", "HURNS", TP_HURNS, .name$, .siegetime); + switch (.siegetime) { + // Monster Army arrives in town + case 60: + disablenpc "Ched"; + disablenpc "Aahna"; + disablenpc "Constable Perry"; + disablenpc "Cyndala"; + disablenpc "Eomie"; + disablenpc "Eugene"; + disablenpc "Gladys"; + disablenpc "Inac"; + disablenpc "Ishi"; + disablenpc "Itka"; + disablenpc "Jakod"; + disablenpc "Jerican"; + disablenpc "Mahoud"; + disablenpc "Marius The Bard"; + disablenpc "Michel"; + disablenpc "Neko"; + disablenpc "Nina The Traveler"; + disablenpc "Sarah"; + disablenpc "Silvia"; + disablenpc "Tamiloc"; + disablenpc "Tinris"; + disablenpc "#water_animation0"; + disablenpc "Sailors#003-1"; + disablenpc "Guard Philip"; + disablenpc "Guard Defou"; + disablenpc "Guard Avou"; + disablenpc "Guard Benji"; + disablenpc "Guard Valou"; + disablenpc "Guard Nutelo"; + disablenpc "Guard Moustacha"; + disablenpc "Guard Popaul"; + disablenpc "Guard Yen"; + disablenpc "Guard Maxim"; + disablenpc "Guard Totor"; + disablenpc "Guard Roukin"; + disablenpc "Guard Falko"; + disablenpc "Guard Froma"; + disablenpc "Guard Tetric"; + disablenpc "Guard Biscop"; + + // Create guards + monster("003-1", 98, 100, ("Guard Philip"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 98, 121, ("Guard Defou"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1",102, 121, ("Guard Avou"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 58, 158, ("Guard Benji"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 62, 158, ("Guard Valou"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 71, 138, ("Guard Nutelo"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 58, 128, ("Guard Moustacha"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 58, 100, ("Guard Popaul"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 51, 73, ("Guard Yen"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 54, 52, ("Guard Maxim"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 50, 36, ("Guard Totor"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 53, 36, ("Guard Roukin"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1", 35, 34, ("Guard Falko"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1",111, 101, ("Guard Froma"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1",102, 80, ("Guard Tetric"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + monster("003-1",107, 80, ("Guard Biscop"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); + break; + // Monster Army deployed in town + case 90: + disablenpc "Aidan"; + disablenpc "Inar"; + disablenpc "Malivox"; + disablenpc "Estard"; + disablenpc "Malindou"; + disablenpc "Jhedia"; + disablenpc "Swezanne"; + disablenpc "Luca"; + disablenpc "Colin"; + break; + // Monster army have withdrawn completly + case MK_SIEGE_DURATION: + .siegetime=0; announce(("Tulimshar siege is over!"), bc_all); - enablenpc "Ched"; - enablenpc "Aahna"; - enablenpc "Constable Perry"; - enablenpc "Cyndala"; - enablenpc "Eomie"; - enablenpc "Eugene"; - enablenpc "Gladys"; - enablenpc "Inac"; - enablenpc "Ishi"; - enablenpc "Itka"; - enablenpc "Jakod"; - enablenpc "Jerican"; - enablenpc "Mahoud"; - enablenpc "Marius The Bard"; - enablenpc "Michel"; - enablenpc "Neko"; - enablenpc "Nina The Traveler"; - enablenpc "Sarah"; - enablenpc "Silvia"; - enablenpc "Swezanne"; - enablenpc "Tamiloc"; - enablenpc "Tinris"; - enablenpc "#water_animation0"; - enablenpc "Aidan"; - enablenpc "Inar"; - enablenpc "Malivox"; - enablenpc "Luca"; - enablenpc "Colin"; - enablenpc "Estard"; - enablenpc "Malindou"; - enablenpc "Jhedia"; - enablenpc "Sailors#003-1"; - enablenpc "Guard Philip"; - enablenpc "Guard Defou"; - enablenpc "Guard Avou"; - enablenpc "Guard Benji"; - enablenpc "Guard Valou"; - enablenpc "Guard Nutelo"; - enablenpc "Guard Moustacha"; - enablenpc "Guard Popaul"; - enablenpc "Guard Yen"; - enablenpc "Guard Maxim"; - enablenpc "Guard Totor"; - enablenpc "Guard Roukin"; - enablenpc "Guard Falko"; - enablenpc "Guard Froma"; - enablenpc "Guard Tetric"; - enablenpc "Guard Biscop"; - stopnpctimer; + enablenpc "Ched"; + enablenpc "Aahna"; + enablenpc "Constable Perry"; + enablenpc "Cyndala"; + enablenpc "Eomie"; + enablenpc "Eugene"; + enablenpc "Gladys"; + enablenpc "Inac"; + enablenpc "Ishi"; + enablenpc "Itka"; + enablenpc "Jakod"; + enablenpc "Jerican"; + enablenpc "Mahoud"; + enablenpc "Marius The Bard"; + enablenpc "Michel"; + enablenpc "Neko"; + enablenpc "Nina The Traveler"; + enablenpc "Sarah"; + enablenpc "Silvia"; + enablenpc "Swezanne"; + enablenpc "Tamiloc"; + enablenpc "Tinris"; + enablenpc "#water_animation0"; + enablenpc "Aidan"; + enablenpc "Inar"; + enablenpc "Malivox"; + enablenpc "Luca"; + enablenpc "Colin"; + enablenpc "Estard"; + enablenpc "Malindou"; + enablenpc "Jhedia"; + enablenpc "Sailors#003-1"; + enablenpc "Guard Philip"; + enablenpc "Guard Defou"; + enablenpc "Guard Avou"; + enablenpc "Guard Benji"; + enablenpc "Guard Valou"; + enablenpc "Guard Nutelo"; + enablenpc "Guard Moustacha"; + enablenpc "Guard Popaul"; + enablenpc "Guard Yen"; + enablenpc "Guard Maxim"; + enablenpc "Guard Totor"; + enablenpc "Guard Roukin"; + enablenpc "Guard Falko"; + enablenpc "Guard Froma"; + enablenpc "Guard Tetric"; + enablenpc "Guard Biscop"; + stopnpctimer; + end; + break; + } + + // Loop again + initnpctimer; end; OnInit: |