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author | Jesusaves <cpntb1@ymail.com> | 2019-03-31 12:35:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-31 12:35:22 -0300 |
commit | bcc665fb84a78d794c7310e3944ddf572aecb890 (patch) | |
tree | f212993b14b1ca92377253dedd6808261fa7e2d6 | |
parent | cc1bec4e1559fdebd385f668f893cd062a8ac8b8 (diff) | |
download | serverdata-bcc665fb84a78d794c7310e3944ddf572aecb890.tar.gz serverdata-bcc665fb84a78d794c7310e3944ddf572aecb890.tar.bz2 serverdata-bcc665fb84a78d794c7310e3944ddf572aecb890.tar.xz serverdata-bcc665fb84a78d794c7310e3944ddf572aecb890.zip |
Ugh, this code needs a total rewrite.
-rw-r--r-- | npc/006-1/crazyfefe.txt | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt index aac877ccd..bf5e10bdf 100644 --- a/npc/006-1/crazyfefe.txt +++ b/npc/006-1/crazyfefe.txt @@ -63,6 +63,7 @@ L_Next: goto L_StartFight; } + @crazypoints=1; initnpctimer; announce $@FEFE_CAVE_HERO$+" invites everyone to a challenge against Candor Cave. It'll start in "+FuzzyTime($@FEFE_DELAY,2,2)+". Prepare yourselves!", bc_all|bc_npc; mesn; @@ -239,7 +240,7 @@ L_Summon: L_CleanUp: mapannounce "006-1", "Game over! Who will be the next to fall on Crazyfefe's Cave?", 0; - areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward"; + areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward2"; $@FEFE_CAVE_LEVEL = 0; $@FEFE_WAVE = 0; $@FEFE_CAVE_HERO$ = ""; @@ -255,19 +256,31 @@ L_CleanUp: - - +// Special case for survivors. +OnReward2: + if (@crazypoints > CRAZYPOINTS) { + CRAZYPOINTS=@crazypoints; + dispbottom l("Crazyfefe Cave: New Highscore: @@ points", CRAZYPOINTS); + @crazypoints=0; + } // Rewards surviving players between rounds, according to performance, and get rid of dead PCs. OnReward: if (ispcdead()) { recovery(getcharid(3)); warp "Save", 0, 0; + // If your current points is more than your top, update + if (@crazypoints > CRAZYPOINTS) { + CRAZYPOINTS=@crazypoints; + dispbottom l("Crazyfefe Cave: New Highscore: @@ points", CRAZYPOINTS); + @crazypoints=0; + } end; } // Player reward is a random number based on current wave + lvl/50 (1 point ~= 12~8 mobs) .@prize=rand($@FEFE_WAVE/2,$@FEFE_WAVE) + ($@FEFE_CAVE_LEVEL/50); Zeny=Zeny+.@prize; getexp .@prize, rand(1,3); + @crazypoints+=1; end; // Every 5 seconds, handle cave, if fighting. Does nothing when waiting. |