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authorJesusaves <cpntb1@ymail.com>2019-04-26 22:50:04 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-26 22:50:04 -0300
commita0c100823c6437de9e5dfb67eb1db341cbb00fe3 (patch)
treee4d2de6c948d5178b27c3d316d5758ae275a0d87
parent7a2bb7935b8e8f60aedbbe3245c2330e99e8bdf4 (diff)
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Raise attack speed penalty on alcohol
-rw-r--r--npc/items/alcohol.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt
index cfe6258b3..80f017118 100644
--- a/npc/items/alcohol.txt
+++ b/npc/items/alcohol.txt
@@ -81,8 +81,8 @@ OnUse:
//debugmes "%d %d | %d %d | f t ", remaining_bonus(SC_CASH_PLUSEXP, false), remaining_bonus(SC_CASH_PLUSEXP, true), remaining_bonus(SC_ATTHASTE_INFINITY, false), remaining_bonus(SC_ATTHASTE_INFINITY, true);
// For debuff I'll use inc_sc_bonus utilities (exp gain = atk speed loss)
- @min=-remaining_bonus(SC_CASH_PLUSEXP, true);
- @max=-remaining_bonus(SC_CASH_PLUSEXP, true);
+ @min=-(remaining_bonus(SC_CASH_PLUSEXP, true)*2);
+ @max=-(remaining_bonus(SC_CASH_PLUSEXP, true)*2);
@type=SC_ATTHASTE_INFINITY;
@delay=@Alcohol*(.@deltatime/1000);
doevent "inc_sc_bonus::OnUse";