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author | Jesusaves <cpntb1@ymail.com> | 2019-05-19 15:37:15 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-19 15:37:15 -0300 |
commit | 686b0534247b7236dace61840bf439c52aac5b64 (patch) | |
tree | 118d727c3b76949459c61a2e5c1054a3322cae53 | |
parent | 4b5e053d633139c6aeb03aac7059d44433fe9028 (diff) | |
download | serverdata-686b0534247b7236dace61840bf439c52aac5b64.tar.gz serverdata-686b0534247b7236dace61840bf439c52aac5b64.tar.bz2 serverdata-686b0534247b7236dace61840bf439c52aac5b64.tar.xz serverdata-686b0534247b7236dace61840bf439c52aac5b64.zip |
Monster Army will take 100 seconds (1m40s) more to surround Hurnscald.
No explanation, just for testing.
-rw-r--r-- | npc/012-1/guards.txt | 55 |
1 files changed, 31 insertions, 24 deletions
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt index d05d577ce..194fbfbc1 100644 --- a/npc/012-1/guards.txt +++ b/npc/012-1/guards.txt @@ -608,8 +608,15 @@ OnStartSiege: initnpctimer; end; -// Timers +// Warmup OnTimer35000: +OnTimer70000: +OnTimer95000: + siege_cast("014-3", .name$, $@SIEGE_HURNS, TP_HURNS); + end; + +// Timers +OnTimer135000: siege_setup("012-1"); siege_cast("014-3", .name$, $@SIEGE_HURNS, TP_HURNS); mapannounce("012-1", "##2Message to all Hurnscald NPCs: Take shelter!", bc_map); @@ -628,7 +635,7 @@ OnTimer35000: disablenpc "Jack"; end; -OnTimer65000: +OnTimer165000: siege_cast("012-1", .name$, 0, TP_HURNS); siege_cast("014-3", .name$, $@SIEGE_HURNS, TP_HURNS); disablenpc "Shoppa Kep"; @@ -645,49 +652,49 @@ OnTimer65000: disablenpc "Rakinorf, Mayor"; end; -OnTimer96000: +OnTimer196000: siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); end; -OnTimer180000: +OnTimer280000: siege_boss("012-1", $@SIEGE_HURNS); siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); end; // At certain moments, the difficulty rises -OnTimer210000: -OnTimer420000: -OnTimer540000: +OnTimer310000: +OnTimer520000: +OnTimer640000: $@SIEGE_HURNS+=1; // Spawn each 45s after timer 120, difficulty raisers exempt (same for boss) -OnTimer120000: -OnTimer165000: -//Timer 180000: BOSS WAVE -//OnTimer210000: difficulty raiser -OnTimer255000: -OnTimer300000: -OnTimer345000: -OnTimer390000: -//Timer 420000: difficulty raiser -OnTimer435000: -OnTimer480000: -OnTimer525000: -//OnTimer540000: difficulty raiser -OnTimer570000: +OnTimer220000: +OnTimer265000: +//Timer 280000: BOSS WAVE +//OnTimer310000: difficulty raiser +OnTimer355000: +OnTimer400000: +OnTimer445000: +OnTimer490000: +//Timer 520000: difficulty raiser +OnTimer535000: +OnTimer580000: +OnTimer625000: +//OnTimer640000: difficulty raiser +OnTimer670000: siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); end; -OnTimer600000: +OnTimer700000: mapannounce("012-1", "##1The Monster Army is getting tired of resistance!", bc_map); siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); end; -OnTimer660000: +OnTimer760000: $@MK_SCENE=MK_NONE; $@MK_AGGRO=$@MK_AGGRO/20; mapannounce("012-1", "##1The Monster King army is preparing to withdraw!", bc_map); end; -OnTimer690000: +OnTimer790000: siege_revert("012-1"); siege_revert("014-3"); enablenpc("Mana Stone"); |