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author | Jesusaves <cpntb1@ymail.com> | 2019-03-12 11:20:58 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-12 11:20:58 -0300 |
commit | 96798d71698a168dc2eb4d8d6ec7637957fb9230 (patch) | |
tree | db4f490d443d35e975dd83debfacf90194127b45 | |
parent | 5963941a6950d0941ca7d6ba8c0ed81155652d79 (diff) | |
download | serverdata-96798d71698a168dc2eb4d8d6ec7637957fb9230.tar.gz serverdata-96798d71698a168dc2eb4d8d6ec7637957fb9230.tar.bz2 serverdata-96798d71698a168dc2eb4d8d6ec7637957fb9230.tar.xz serverdata-96798d71698a168dc2eb4d8d6ec7637957fb9230.zip |
In theory, this implements St. Patrick Day.
And sets all Events to start on their own so GMs can miss the date.
This script takes precedence over @event.
-rw-r--r-- | npc/commands/event.txt | 105 | ||||
-rw-r--r-- | npc/functions/event.txt | 253 | ||||
-rw-r--r-- | npc/scripts.conf | 1 |
3 files changed, 309 insertions, 50 deletions
diff --git a/npc/commands/event.txt b/npc/commands/event.txt index ace0c1ba3..48dd5bef5 100644 --- a/npc/commands/event.txt +++ b/npc/commands/event.txt @@ -6,56 +6,8 @@ // Description: // Handles all major events on TMW2 (Christmas, Easter, Worker Day, etc.) -function script GlobalEventMenu { - - function resetCandor { - $@FEFE_CAVE_LEVEL=0; - $@FEFE_DELAY=0; - $@FEFE_DIFFICULTY=0; - $@FEFE_CAVE_HERO$=""; - mesc "Candor Fight Reset!"; - return; - } - - function rateManagement { - clear; - mes l("To get the current rate:"); - mes col(" @exprate", 7); - next; - mes l("To set the exp rate:"); - mes col(" @exprate ##Brate##b hours", 7); - next; - mes l("To reset back to normal:"); - mes col(" @exprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate - next; - return; - } - - function dropManagement { - clear; - mes l("To get the current rate:"); - mes col(" @rates", 7); - next; - mes l("To set the drop rate:"); - mes col(" @droprate ##Brate##b hours", 7); - next; - mes l("To reset back to normal:"); - mes col(" @droprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate - next; - return; - } - - // Easter is map-only, so it can be handled here instead of seasons.txt - function sEaster { - - // Enable event - set $EVENT$, "Easter"; - logmes "Enabled EASTER event.", LOGMES_ATCOMMAND; - return; - } - - // WARNING, possibly dangerous. - function sClear { +// WARNING, possibly dangerous. +function script sClear { // Delete all Easter Stuff if ($EVENT$ != "Easter") { DelItemFromEveryPlayer(GoldenEasteregg); @@ -102,11 +54,64 @@ function script GlobalEventMenu { enablenpc "Demure#ValentineFinal"; } + // Simpler events + $PATRICK_DAYCTRL=0; + $PATRICK_DAYMAX=0; + // We must remove any event drop charcommand("@reloadmobdb"); SeasonReload(1); } +function script GlobalEventMenu { + + function resetCandor { + $@FEFE_CAVE_LEVEL=0; + $@FEFE_DELAY=0; + $@FEFE_DIFFICULTY=0; + $@FEFE_CAVE_HERO$=""; + mesc "Candor Fight Reset!"; + return; + } + + function rateManagement { + clear; + mes l("To get the current rate:"); + mes col(" @exprate", 7); + next; + mes l("To set the exp rate:"); + mes col(" @exprate ##Brate##b hours", 7); + next; + mes l("To reset back to normal:"); + mes col(" @exprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate + next; + return; + } + + function dropManagement { + clear; + mes l("To get the current rate:"); + mes col(" @rates", 7); + next; + mes l("To set the drop rate:"); + mes col(" @droprate ##Brate##b hours", 7); + next; + mes l("To reset back to normal:"); + mes col(" @droprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate + next; + return; + } + + // Easter is map-only, so it can be handled here instead of seasons.txt + function sEaster { + + // Enable event + set $EVENT$, "Easter"; + logmes "Enabled EASTER event.", LOGMES_ATCOMMAND; + return; + } + + diff --git a/npc/functions/event.txt b/npc/functions/event.txt new file mode 100644 index 000000000..2ed0a60c8 --- /dev/null +++ b/npc/functions/event.txt @@ -0,0 +1,253 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Controls world events so Saulc and I can take vacations. +// The event specifics are more often scattered accross seasons.txt, command/event.txt +// 003-1/events.txt, soulmenhir.txt and, of course, the event maps (if any). +// Schedule, if needed to change, can be found in the OnInit loop. +// An event, obviously, cannot last more than 7... 15 days at WORST. +// Therefore, month checks aren't included in day checks. + +- script sPatrick NPC_HIDDEN,{ +OnInit: + setarray .maps$, + "005-1", + "013-1", + "014-1", + "014-2", + "014-3", + "014-4", + "014-5", + "017-1", + "018-2", + "018-4", + "018-5", + "soren"; + end; +OnMyMobDeath: + end; +OnClock0000: +OnClock6000: +OnClock1200: +OnClock1800: + .@d=gettime(GETTIME_DAYOFMONTH); + // Patrick Day should work only in 2 luck days according to Saulc + // If this is required use $PATRICK_DAYCTRL so the days before $@PATRICK_DAYMAX + // act with 100% chances (determinism). + // As it is being spawn 4 times at a day (like TMW-BR events), because it is + // flatly and outright IMPOSSIBLE to add a permanent spawn, that is not required. + if ($EVENT$ == "St. Patrick" && .@d <= $@PATRICK_DAYMAX) { + for (.@i=0; .@i < getarraysize(.maps$); .@i++) { + .@m$=.maps$[.@i]; + .@x=getmapinfo(MAPINFO_SIZE_X, .@m$)-20; + .@y=getmapinfo(MAPINFO_SIZE_Y, .@m$)-20; + + // Remove previously spawned clovers + killmonster(.@m$, "sPatrick::OnMyMobDeath"); + // It is one clover for each 225 tiles (about a 25x25 square) + .@maparea=(.@x-20)*(.@y-20); + .@mobs=max(1, .@maparea/225); + areamonster .@m$, 20, 20, .@x, .@y, strmobinfo(1, StPatricksClover), StPatricksClover, .@mobs, "sPatrick::OnMyMobDeath"; + } + } + end; + +// Remove previously spawned clovers for event end +// And then disables the NPC +OnCleanUp: + for (.@i=0; .@i < getarraysize(.maps$); .@i++) { + .@m$=.maps$[.@i]; + killmonster(.@m$, "sPatrick::OnMyMobDeath"); + } + disablenpc "sPatrick"; + end; +} + +000-0,0,0,0 script #EventCore NPC_HIDDEN,{ + end; + +// Event Schedule (all dates are inclusive) +OnInit: + .valentine_stday=12; + .valentine_stmon=FEBRUARY; + .valentine_endday=15; + .valentine_endmon=FEBRUARY; + + .patrick_stday=15; + .patrick_stmon=MARCH; + .patrick_endday=19; + .patrick_endmon=MARCH; + + .easter_stday=17; + .easter_stmon=APRIL; + .easter_endday=24; + .easter_endmon=APRIL; + + .worker_stday=27; + .worker_stmon=APRIL; + .worker_endday=3; + .worker_endmon=MAY; + + .xmas_stday=19; + .xmas_stmon=DECEMBER; + .xmas_endday=2; + .xmas_endmon=JANUARY; + + // Some setup + disablenpc "sPatrick"; + +// Check for events every midnight +OnClock0000: + .@d=gettime(GETTIME_DAYOFMONTH); + .@m=gettime(GETTIME_MONTH); + + // Handle Valentine Day + if (.@m >=.valentine_stmon && .@m <= .valentine_endmon) { + // It's tomorrow: Send out an announcement + if (.@d == .valentine_stday - 1) { + channelmes("#world", "Valentine Day will start tomorrow!"); + announce l("Valentine Day will start tomorrow!"), bc_all|bc_npc; + } + // Last Day: Send out an announcement + if (.@d == .valentine_endday - 1) { + channelmes("#world", "It's the last day for Valentine Event! Hurry up!"); + announce l("t's the last day for Valentine Event! Hurry up!"), bc_all|bc_npc; + } + // Begin the event + if (.@d == .valentine_stday) { + channelmes("#world", "Valentine Day begun!"); + announce l("Valentine Day begun!"), bc_all|bc_npc; + $EVENT$="Valentine"; + $@VALENTINE_LOVELETTER = htnew(); + $@VALENTINE_GIFTSTACKS = htnew(); + } + // End the event the day after + if (.@d == .valentine_endday+1) { + channelmes("#world", "Valentine Day ended!"); + announce l("Valentine Day ended!"), bc_all|bc_npc; + sClear(); + $EVENT$=""; + } + } + + + // Handle St. Patrick Day + // During this day, a special four leaf clover is spawned daily, at 4 times in the day + // in all forests: 6:00, 12:00, 18:00 and 00:00. + // $PATRICK_DAYMAX + if (.@m >=.patrick_stmon && .@m <= .patrick_endmon) { + // It's tomorrow: Send out an announcement + if (.@d == .patrick_stday - 1) { + channelmes("#world", "St. Patrick Day will start tomorrow!"); + announce l("St. Patrick Day will start tomorrow!"), bc_all|bc_npc; + } + // Last Day: Send out an announcement + if (.@d == .patrick_endday - 1) { + channelmes("#world", "It's the last day for St. Patrick Event! Hurry up!"); + announce l("t's the last day for St. Patrick Event! Hurry up!"), bc_all|bc_npc; + } + // Begin the event + if (.@d == .patrick_stday) { + channelmes("#world", "St. Patrick Day begun!"); + announce l("St. Patrick Day begun!"), bc_all|bc_npc; + $EVENT$="St. Patrick"; + $@PATRICK_DAYMAX=.patrick_endday; + enablenpc "sPatrick"; + } + // End the event the day after + if (.@d == .patrick_endday+1) { + channelmes("#world", "St. Patrick Day ended!"); + announce l("St. Patrick Day ended!"), bc_all|bc_npc; + sClear(); + $EVENT$=""; + donpcevent "sPatrick::OnCleanUp"; + } + } + + // Handle Easter + if (.@m >=.easter_stmon && .@m <= .easter_endmon) { + // It's tomorrow: Send out an announcement + if (.@d == .easter_stday - 1) { + channelmes("#world", "Easter will start tomorrow!"); + announce l("Easter will start tomorrow!"), bc_all|bc_npc; + } + // Last Day: Send out an announcement + if (.@d == .easter_endday - 1) { + channelmes("#world", "It's the last day for Easter Event! Hurry up!"); + announce l("t's the last day for Easter Event! Hurry up!"), bc_all|bc_npc; + } + // Begin the event + if (.@d == .easter_stday) { + channelmes("#world", "Easter begun!"); + announce l("Easter begun!"), bc_all|bc_npc; + $EVENT$="Easter"; + } + // End the event the day after + if (.@d == .easter_endday+1) { + channelmes("#world", "Easter ended!"); + announce l("Easter ended!"), bc_all|bc_npc; + sClear(); + $EVENT$=""; + } + } + + // Handle Worker Day + if (.@m >=.worker_stmon && .@m <= .worker_endmon) { + // It's tomorrow: Send out an announcement + if (.@d == .worker_stday - 1) { + channelmes("#world", "Worker Day will start tomorrow!"); + announce l("Worker Day will start tomorrow!"), bc_all|bc_npc; + } + // Last Day: Send out an announcement + if (.@d == .worker_endday - 1) { + channelmes("#world", "It's the last day for Worker Day Event! Hurry up!"); + announce l("t's the last day for Worker Day Event! Hurry up!"), bc_all|bc_npc; + } + // Begin the event + if (.@d == .worker_stday) { + channelmes("#world", "Worker Day begun!"); + announce l("Worker Day begun!"), bc_all|bc_npc; + $EVENT$="Worker Day"; + } + // End the event the day after + if (.@d == .worker_endday+1) { + channelmes("#world", "Worker Day ended!"); + announce l("Worker Day ended!"), bc_all|bc_npc; + sClear(); + $EVENT$=""; + } + } + + + // Handle Christmas + if (.@m >=.xmas_stmon && .@m <= .xmas_endmon) { + // It's tomorrow: Send out an announcement + if (.@d == .xmas_stday - 1) { + channelmes("#world", "Christmas will start tomorrow!"); + announce l("Christmas will start tomorrow!"), bc_all|bc_npc; + } + // Last Day: Send out an announcement + if (.@d == .xmas_endday - 1) { + channelmes("#world", "It's the last day for Christmas Event! Hurry up!"); + announce l("t's the last day for Christmas Event! Hurry up!"), bc_all|bc_npc; + } + // Begin the event + if (.@d == .xmas_stday) { + channelmes("#world", "Christmas begun!"); + announce l("Christmas begun!"), bc_all|bc_npc; + $EVENT$="Christmas"; + query_sql("DELETE FROM `quest` WHERE `quest_id` = '"+SQuest_Christmas+"'"); + sChristmas(); + } + // End the event the day after + if (.@d == .xmas_endday+1) { + channelmes("#world", "Christmas ended!"); + announce l("Christmas ended!"), bc_all|bc_npc; + sClear(); + $EVENT$=""; + } + } + end; +} + diff --git a/npc/scripts.conf b/npc/scripts.conf index 59b8168df..dd0397c48 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -38,6 +38,7 @@ "npc/functions/bank.txt", "npc/functions/daily.txt", "npc/functions/doors.txt", +"npc/functions/event.txt", "npc/functions/fishing.txt", "npc/functions/hammocks.txt", "npc/functions/lockpicks.txt", |