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authorJesusaves <cpntb1@ymail.com>2021-09-22 12:35:58 -0300
committerJesusaves <cpntb1@ymail.com>2021-09-22 12:35:58 -0300
commit1d26667b2d40f185c6f65715503435cc57d27676 (patch)
treebd6bdbb10b12de79c661fa9df623e26face02d66
parentb8004ebd95cf282c919b6eb2cc6b0d061af7d79b (diff)
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Fix one bug at Peter, it may show up again on death if player is lazy, though.
-rw-r--r--npc/002-1/peter.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/npc/002-1/peter.txt b/npc/002-1/peter.txt
index 6ddbe8182..663d51add 100644
--- a/npc/002-1/peter.txt
+++ b/npc/002-1/peter.txt
@@ -26,7 +26,7 @@
// @peter = Accepted Task ID
// @pt_mob = ID of the monster you were tasked with killing
-// FIXME: ugly workaround, causes lots of bugs
+// FIXME: ugly workaround, causes lots of bugs (specially instancing)
002-1,35,24,0 script AreaNPC#Peter NPC_HIDDEN,0,1,{
end;
OnTouch:
@@ -239,6 +239,10 @@ OnTimeout:
//instance_destroy(.@q3);
setq2 ShipQuests_Peter, 0;
setq3 ShipQuests_Peter, -1;
+ deltimer("RattosControl::OnRatto1Respawn");
+ deltimer("RattosControl::OnRatto2Respawn");
+ deltimer("RattosControl::OnRatto3Respawn");
+ deltimer("RattosControl::OnRatto4Respawn");
mesn;
mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
close;