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author | Jesusaves <cpntb1@ymail.com> | 2019-08-31 13:42:32 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-08-31 13:42:32 -0300 |
commit | 5b46efd1d31fa5c2565e5674b9dea49a22596d4d (patch) | |
tree | 750b08588c79e0c284684b126c322abcc8ce2efc | |
parent | 60ff5255e599da98a1486dfa1ba9e57ce6765a06 (diff) | |
download | serverdata-5b46efd1d31fa5c2565e5674b9dea49a22596d4d.tar.gz serverdata-5b46efd1d31fa5c2565e5674b9dea49a22596d4d.tar.bz2 serverdata-5b46efd1d31fa5c2565e5674b9dea49a22596d4d.tar.xz serverdata-5b46efd1d31fa5c2565e5674b9dea49a22596d4d.zip |
Rebalance: Dark Illusion (ie. Sudden Attack)
At level 3 it works like a bow
-rw-r--r-- | db/re/skill_db.conf | 42 | ||||
-rw-r--r-- | npc/003-0/trickmaster.txt | 7 |
2 files changed, 23 insertions, 26 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 6abca6ad2..2c7ce89f2 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -19422,36 +19422,38 @@ skill_db: ( MaxLevel: 5 Range: { Lv1: 5 - Lv2: 6 - Lv3: 7 - Lv4: 8 - Lv5: 9 + Lv2: 7 + Lv3: 9 + Lv4: 10 + Lv5: 10 Lv6: 10 - Lv7: 11 - Lv8: 12 - Lv9: 13 - Lv10: 14 + Lv7: 10 + Lv8: 10 + Lv9: 10 + Lv10: 10 } Hit: "BDT_SKILL" SkillType: { Enemy: true } + DamageType: { + IgnoreFlee: true + } AttackType: "Weapon" Element: "Ele_Weapon" - AfterCastActDelay: 1500 - FixedCastTime: -1 + FixedCastTime: 100 Requirements: { SPCost: { - Lv1: 120 - Lv2: 125 - Lv3: 130 - Lv4: 135 - Lv5: 140 - Lv6: 145 - Lv7: 150 - Lv8: 155 - Lv9: 160 - Lv10: 165 + Lv1: 110 + Lv2: 115 + Lv3: 120 + Lv4: 125 + Lv5: 130 + Lv6: 135 + Lv7: 140 + Lv8: 145 + Lv9: 150 + Lv10: 155 } } }, diff --git a/npc/003-0/trickmaster.txt b/npc/003-0/trickmaster.txt index 519b152f8..3860dadd8 100644 --- a/npc/003-0/trickmaster.txt +++ b/npc/003-0/trickmaster.txt @@ -23,7 +23,6 @@ "fullthrottle", ALL_FULL_THROTTLE, "darkillusion", GC_DARKILLUSION, "trickdead", NV_TRICKDEAD, - //"firewalk", SO_FIREWALK, "Cancel", 0; mes ""; setskin ""; @@ -50,17 +49,13 @@ mesc l("You do not meet all requisites for this skill."), 1; break; case GC_DARKILLUSION: - if (!mlearn(GC_DARKILLUSION, 1, 2, Lockpicks, 1)) + if (!mlearn(GC_DARKILLUSION, 3, 2, Lockpicks, 1)) mesc l("You do not meet all requisites for this skill."), 1; break; case NV_TRICKDEAD: if (!mlearn(NV_TRICKDEAD, 1, 2, Lockpicks, 1)) mesc l("You do not meet all requisites for this skill."), 1; break; - case SO_FIREWALK: - if (!mlearn(SO_FIREWALK, 2, 2, Lockpicks, 1)) - mesc l("You do not meet all requisites for this skill."), 1; - break; default: if (@menuret) Exception("ERROR skill not implemented", RB_DEFAULT|RB_SPEECH); |