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author | Jesusaves <cpntb1@ymail.com> | 2018-06-05 19:48:09 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-05 19:48:09 -0300 |
commit | 80af8d18caeae5f4d8323ff61c15201497cfecd8 (patch) | |
tree | b4ced2291c80e0e564d6769790c432ba74c848f2 | |
parent | 69705dc89c0d4d947af8c2cbef6424d511a2bf9d (diff) | |
download | serverdata-80af8d18caeae5f4d8323ff61c15201497cfecd8.tar.gz serverdata-80af8d18caeae5f4d8323ff61c15201497cfecd8.tar.bz2 serverdata-80af8d18caeae5f4d8323ff61c15201497cfecd8.tar.xz serverdata-80af8d18caeae5f4d8323ff61c15201497cfecd8.zip |
Make Crazyfefe's Cave infinite. Cheat with dead body results in BAN.
-rw-r--r-- | npc/006-1/crazyfefe.txt | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt index 2bace4757..dd43bc155 100644 --- a/npc/006-1/crazyfefe.txt +++ b/npc/006-1/crazyfefe.txt @@ -132,11 +132,11 @@ L_CaveLogic: if (mobcount("006-1", "Crazyfefe::OnPetDeath") <= 0) goto L_NextRound; - // Victory conditions: Either you've reached a maximum level (1800) or too few players alive. - // Number of alive players is randomly proccessed, so the round may end anytime. - // IIRC, dead players still in cave are still counted. TODO, this is a bad place to handle this. + // Victory conditions: Too few players are alive. + // WARNING, of dead players still in cave are counted, we might never finish the fight. + // And a GM might be called to ban everyone inside. // To enable debug, comment last part of victory condition. - if ($@FIGHT_CAVE_LEVEL >= 1800 || $@FIGHT_CAVE_PLAYER_COUNT <= rand(1,2)) + if ($@FIGHT_CAVE_PLAYER_COUNT <= rand(1,2)) goto L_CleanUp; // reset timer @@ -144,15 +144,16 @@ L_CaveLogic: end; L_NextRound: - // Prepare next round + // Prepare next round, and reward survivors $@FIGHT_CAVE_LEVEL = $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT + rand(1,3); + areatimer 0, "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward"; mapannounce "006-1", "The next round is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0; goto L_Summon; // TODO L_Summon: - .@amount=($@FIGHT_CAVE_LEVEL/rand(4,6)); // 300~450 mobs on last round >.< Uh oh, this is hard indeed! xD + .@amount=($@FIGHT_CAVE_LEVEL/rand(4,6)); for (.@i = 0; .@i < .@amount; ++.@i) { .@mid=rand(1,15); .@monsterId=Piou; @@ -213,14 +214,14 @@ L_CleanUp: -// Rewards surviving players, according to performance +// Rewards surviving players between rounds, according to performance OnReward: if (ispcdead()) end; - // TODO: Find a good reward according to level - Zeny=Zeny+($@FIGHT_CAVE_LEVEL); - getexp $@FIGHT_CAVE_LEVEL, 0; - dispbottom l("You've gained @@ GP and EXP", ($@FIGHT_CAVE_LEVEL)); + // Player reward is a random number from 1~3 + lvl/50 (1 point ~= 12~8 mobs) + .@prize=rand(1,3) + ($@FIGHT_CAVE_LEVEL/50); + Zeny=Zeny+.@prize; + getexp .@prize, rand(1,3); end; // Every 5 seconds, handle cave, if fighting. Does nothing when waiting. |