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author | jesusalva <cpntb1@ymail.com> | 2018-02-22 20:41:33 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-22 20:41:33 -0300 |
commit | 10a71210b827d99c5a758e2881e1482db543d9b7 (patch) | |
tree | e72f1496565b3faf4cdebc7fef68fd60684a2757 | |
parent | 1956c8cbf7f65dff1459073324ed41767d072726 (diff) | |
download | serverdata-10a71210b827d99c5a758e2881e1482db543d9b7.tar.gz serverdata-10a71210b827d99c5a758e2881e1482db543d9b7.tar.bz2 serverdata-10a71210b827d99c5a758e2881e1482db543d9b7.tar.xz serverdata-10a71210b827d99c5a758e2881e1482db543d9b7.zip |
This Elanore is incomplete because missing items.
Also, you need to hear about Lifestones somewhere to talk about them! As there is no variable for that...
-rw-r--r-- | npc/003-1/swezanne.txt | 3 | ||||
-rw-r--r-- | npc/004-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/004-1/elanore.txt | 133 |
3 files changed, 136 insertions, 1 deletions
diff --git a/npc/003-1/swezanne.txt b/npc/003-1/swezanne.txt index 16e6b4c90..7d1adb984 100644 --- a/npc/003-1/swezanne.txt +++ b/npc/003-1/swezanne.txt @@ -1,3 +1,4 @@ +// TMW-2 Script // Author: // Jesusalva @@ -86,6 +87,6 @@ OnInit: setunitdata(.@npcId, UDT_HAIRCOLOR, 7); .sex = G_FEMALE; - .distance = 3; + .distance = 5; end; } diff --git a/npc/004-1/_import.txt b/npc/004-1/_import.txt index 41c9f1f11..123369a47 100644 --- a/npc/004-1/_import.txt +++ b/npc/004-1/_import.txt @@ -3,3 +3,4 @@ "npc/004-1/_mobs.txt", "npc/004-1/_warps.txt", "npc/004-1/bgmaster.txt", +"npc/004-1/elanore.txt", diff --git a/npc/004-1/elanore.txt b/npc/004-1/elanore.txt new file mode 100644 index 000000000..f57215eb5 --- /dev/null +++ b/npc/004-1/elanore.txt @@ -0,0 +1,133 @@ +// TMW-2 Script +// Author: +// Jesusalva + +004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{ + + //if (sc_check(SC_POISON)) goto L_CurePoison; + + mesn; + @temp = rand(4); + if(@temp == 1) goto L_Heal2; + if(@temp == 2) goto L_Heal3; + if(@temp == 3) goto L_Heal4; + goto L_Heal1; + +L_Heal1: + mesq l("You don't look too well; let me treat your wounds."); + mes ""; + goto L_Menu; + +L_Heal2: + mesq l("I will make quick work of your wounds."); + mes ""; + goto L_Menu; + +L_Heal3: + mesq l("Need a healing?"); + mes ""; + goto L_Menu; + +L_Heal4: + mesq l("Sometimes you just need to run from battle."); + mes ""; + goto L_Menu; + +L_Menu: + .@price=(MaxHp-Hp)/5; + .@price=.@price+10; + if (BaseLevel <= 15) .@price=(.@price/10); + mesq l("For you, it'll be @@ GP.", .@price); + mes ""; + menu + rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L, + rif(BaseLevel > 15 && 1==2, l("Do you make Lifestones?")), L_Lifestones, + l("Another time, maybe."), L_Close; + + +L_Heal_L: + mes ""; + set Zeny, Zeny - .@price; + sc_end(SC_POISON); + sc_end(SC_SLOWPOISON); + percentheal 100,100; // We can also use "recovery(<account id>)" + mesn; + @temp = rand(1,4); + if(@temp == 1) mesq l("Here you go!"); + if(@temp == 2) mesq l("Painless, wasn't it?"); + if(@temp == 3) mesq l("You should be more careful."); + if(@temp == 4) mesq l("Much better, right?!"); + goto L_Close; + +L_Lifestones: + mes ""; + mesn; + mesq l("Lifestones have the potential to heal the user, and thus are used for potions."); + next; + mesq l("I will need 1 @@, 1 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime)); + next; + mes ""; + menu + l("OK, I will get them."), L_Close, + l("No way!"), L_Close, + l("Here you are!")), L_Trade; + +L_Trade: + if (countitem("BugLeg") < 1) goto L_Trade_Missing; + if (countitem("MaggotSlime") < 1) goto L_Trade_Missing; + if (Zeny < 100) goto L_Trade_Missing; + + // TODO: There is a function to do that check in one line + getinventorylist; + if (@inventorylist_count == 100 && countitem("Lifestone") == 0 + && countitem("BugLeg") > 1 + && countitem("MaggotSlime") > 1) goto L_NoRoom; + + delitem "BugLeg", 1; + delitem "MaggotSlime", 1; + set Zeny, Zeny - 100; + + // TODO: MISSING ITEM + //getitem "Lifestone", 1; + + // TODO: Only grant Experience on first craft + getexp 80, 0; + mesn; + mesq l("These will do just fine."); + next; + mesn; + mes l("Elanore casts a chant over the items, closes her hands, and vĂ³ila! A lifestone."); + next; + mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how."); + next; + mes l("She smiles."); + mes l("[80 experience points]"); + goto L_Close; + +L_NoRoom: + mesn; + mesq l("Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space."); + goto L_Close; + +L_Trade_Missing: + mesn; + mesq l("This is not what I asked for."); + goto L_Close; + +L_Close: + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + //setunitdata(.@npcId, UDT_HEADTOP, 2929); + setunitdata(.@npcId, UDT_HEADMIDDLE, 1317); + //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); + setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 8); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + .sex = G_FEMALE; + .distance = 5; + end; + +} |