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author | Jesusaves <cpntb1@ymail.com> | 2019-06-07 01:50:11 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-07 01:50:11 -0300 |
commit | ad329ee64bdb273569b74409050c84f9e153eff3 (patch) | |
tree | 6427b79c417fc363ec6fe6b19466eca300c53851 | |
parent | f57774e853979e9e1591bdf6378a12133f48d2e3 (diff) | |
download | serverdata-ad329ee64bdb273569b74409050c84f9e153eff3.tar.gz serverdata-ad329ee64bdb273569b74409050c84f9e153eff3.tar.bz2 serverdata-ad329ee64bdb273569b74409050c84f9e153eff3.tar.xz serverdata-ad329ee64bdb273569b74409050c84f9e153eff3.zip |
Okay, this is the part from Main Storyline I planned for 9.2 Workbench
Craftmaster still needs dialog, requisites, etc >.>
-rw-r--r-- | npc/024-16/king.txt | 45 |
1 files changed, 41 insertions, 4 deletions
diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt index 7b5f908a1..d6d2c466e 100644 --- a/npc/024-16/king.txt +++ b/npc/024-16/king.txt @@ -5,6 +5,16 @@ // Ruler of Frostia (maybe we should instance this map so the king can walk) 024-16,30,23,0 script King Gelid NPC_ELF,{ + .@q=getq(General_Narrator); + if (.@q < 12) { + nude(); + atcommand("@dropall"); // Evil + Exception("FATAL ERROR, PLAYER "+strcharinfo(0)+" NOT ALLOWED TO BE WITHIN FROSTIA'S CASTLE - REASON: SAULC IS A NOOB"); + end; + } + if (.@q >= 13) + goto L_MainQuest; + mesn l("King Gelid Frozenheart"); mesq l("Hello."); next; @@ -20,15 +30,42 @@ mesn l("King Gelid Frozenheart"); mesq l("As about if I have any idea why they said they were from here? ...Actually, I do."); next; + mesn l("King Gelid Frozenheart"); + mesq l("That aside, I see you've helped Hurnscald Mayor, Nivalis Mayor, Halinarzo Librarian and even the Alliance Representative in Tulimshar!"); + next; + mesn l("King Gelid Frozenheart"); + mesq lg("I'm quite interested in you, mah' girl!", "I'm quite interested in you, mah' boy!"); + next; + mesn l("King Gelid Frozenheart"); + mesq l("So, only citzens, elves and dwarves are normally welcome here and I'm NOT going to make you an exception."); + next; + mesn l("King Gelid Frozenheart"); + mesq l("In the ")+b(l("southwest part of the town"))+l(" is the Inn, and you can rent an apartment there for 30 days."); + next; + mesn l("King Gelid Frozenheart"); + mesq l("If you rent an apartment, you'll become a \"citzen\" and be allowed here. Besides, you can buy stuff in your apartment to, for example, craft stuff."); + next; + mesn l("King Gelid Frozenheart"); + mesq l("Did I said the best craftsman and craftswoman in the world are here? @@, the legendary bow, was proudly crafted by the first king of Frostia!", getitemlink(Tyranny)); + next; + mesn l("King Gelid Frozenheart"); + mesq l("He is not alive anymore, so only a single bow of those exist in the whole world... That is why we call it a ")+b(l("legendary weapon")); + next; + // Finish the quest + setq General_Narrator, 13; + REAL_ESTATE_CREDITS+=5000; + +L_MainQuest: + mesn l("King Gelid Frozenheart"); + mesq l("Anyway, I'll give you @@ Real Estate Credits in advance. Go book yourself a room in the Inn. And then come back to me so we may discuss details."); + next; + mesc b(l(".:: Main Quest 4-2 ::.")), 3; msObjective(BaseLevel >= 40, l("* @@/@@ Base Level", BaseLevel, 40)); msObjective(true, l("* Deliver Nikolai's Letter to Frostia Mayor")); - mesc l("* Do whatever King Gelid tells you to"), 9; + msObjective(ESTATE_RENTTIME >= gettimetick(2), l("* Rent a room in Frostia's Inn")); mes ""; mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; - next; - mesn l("Nikolai, the Blue Sage"); - mesq l("Remember the masked man said he was from Frostia? Or masked woman, we don't know. You should inform their Mayor at once. Also, I don't know what Sage will be their next target. Deliver this letter to Frostia's King. He will know what to do and what you should do."); close; OnInit: |