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authorJesusaves <cpntb1@ymail.com>2018-05-28 12:05:37 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-28 12:05:37 -0300
commit3a8e0b6388df0f08fcb9b3207e99e08967427cf2 (patch)
tree08413324714a9690ff649ef554bc3e15ae539116
parent663d8c78ae5f85aa6df392ee69029acc0ec258e3 (diff)
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Rewrite Pylon, not finished
-rw-r--r--npc/007-1/pylon.txt85
1 files changed, 55 insertions, 30 deletions
diff --git a/npc/007-1/pylon.txt b/npc/007-1/pylon.txt
index 9dd2bf19f..0390833af 100644
--- a/npc/007-1/pylon.txt
+++ b/npc/007-1/pylon.txt
@@ -12,71 +12,95 @@
007-1,67,65,0 script Pylon NPC_PLAYER,{
mesn;
- mesq lg("Hello I'm Pylon!");
+ mesq lg("Hello, I'm Pylon!");
next;
- mesq lg("I work in this mine since 3 years, I'm an expert of gem's Ruby, Topaz, Sapphire, You know ! ");
+ mesq lg("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!");
next;
- mesq lg("If you have some gem's i can transform them into gem's powder.");
+ mesq lg("If you have some gems, I can transform them into powder.");
next;
mesq lg("I only take a tax of 100 gp per gem.");
next;
- mesq lg("Then would you like me to transform one of your gem?");
+ mesq lg("Then, would you like me to transform one of your gem?");
next;
goto L_Menu;
L_Menu:
- mesn strcharinfo(0); // Useless ?
- menu
- l("Hum, How much gem's powders can i get from one gem?."), L_Question;
- rif(countitem(Ruby) >= 1, l("Yeah sure, take my Ruby!"), L_Ruby;
- rif(countitem(Topaz) >= 1, l("Yeah sure, take my Topaz!"), L_Topaz;
- rif(countitem(Emerald) >= 1, l("Yeah sure, take my Emerald!"), L_Emerald;
- rif(countitem(Diamond) >= 1, l("Yeah sure, take my Diamond!"), L_Diamond;
- rif(countitem(Amethyst) >= 1, l("Yeah sure, take my Amethyst!"), L_Amethyst;
- rif(countitem(Sapphire) >= 1, l("Yeah sure, take my Sapphire!"), L_Sapphire;
- l("No, thanks, I will keep my gem's."), L_Close;
-
-L_Question
+ mesn strcharinfo(0);
+ // We could add a drag zone, and allow players to drag their gems, but... Meh.
+ select
+ l("Hum, How much gem's powders can i get from one gem?."),
+ rif(countitem(Diamond) >= 1, l("Yeah sure, take my Diamond!"),
+ rif(countitem(Ruby) >= 1, l("Yeah sure, take my Ruby!"),
+ rif(countitem(Emerald) >= 1, l("Yeah sure, take my Emerald!"),
+ rif(countitem(Sapphire) >= 1, l("Yeah sure, take my Sapphire!"),
+ rif(countitem(Topaz) >= 1, l("Yeah sure, take my Topaz!"),
+ rif(countitem(Amethyst) >= 1, l("Yeah sure, take my Amethyst!"),
+ l("No, thanks, I will keep my gems.");
+
+ switch (@menu) {
+ case 1:
+ goto L_Question;
+ break;
+ case 8:
+ close;
+ break;
+ default:
+ goto L_Powder;
+ break;
+ }
+
+L_Question:
mesn;
- mesq lg("That depend of your luck!");
+ mesq lg("That depends on your luck!");
next;
- mesq lg("With one gem you can espect get 1 to 3 powders! ");
+ mesq l("With one gem you can expect to get 1 to 3 powders! ");
next;
- mesq lg("We must blame Saulc!"); // maybe anrrator could say that
+ mes col("We must blame Saulc!", 9);
next;
mesq lg("By the way would you like to transform your gem?");
next;
goto L_Menu;
+/*
+
L_EndMenu:
menu
l("Yeah i need more powder!"), L_PowderMenu,
l("Nah i'm done with it, Thanks dude."), L_Close,
L_PowderMenu:
- l("I Change my mind, i will keep it?."), L_Close;
+ l("I Change my mind, I will keep it."), L_Close;
rif(countitem(Ruby) >= 1, l("Take my Ruby!"), L_Ruby;
rif(countitem(Topaz) >= 1, l("Take my Topaz!"), L_Topaz;
rif(countitem(Emerald) >= 1, l("Take my Emerald!"), L_Emerald;
rif(countitem(Diamond) >= 1, l("Take my Diamond!"), L_Diamond;
rif(countitem(Amethyst) >= 1, l("Take my Amethyst!"), L_Amethyst;
rif(countitem(Sapphire) >= 1, l("Take my Sapphire!"), L_Sapphire;
+*/
+
+// Must rework IDs
+L_Powder:
+ // Magic
+ .@id=Diamond+@menu-2;
+ .@am=rand(1,3);
-L_Ruby:
- delitem Ruby, 1;
+ delitem .@id, 1;
Zeny = Zeny - 100;
- getexp 100, 0;
- inventoryplace RubyPowder, 1; // @jesusalva how to set a random 1 to 3
- getitem RubyPowder, 1;
+ getexp 60, 0;
+ //inventoryplace RubyPowder, 1; // @jesusalva how to set a random 1 to 3
+ //getitem RubyPowder, 1;
+
+ inventoryplace GemPowder, .@am;
+ getitem GemPowder, .@am;
mes "";
mesn;
- mesq l("Here is your powder! I hope it will be useful");
+ mesq l("Here is your powder! I hope it will be useful.");
next;
mesq l("Would you like to transform one more?");
next;
- goto L_EndMenu;
- close;
+ goto L_Menu;
+/*
L_Topaz:
delitem Topaz, 1;
Zeny = Zeny - 100;
@@ -151,7 +175,8 @@ L_Sapphire:
next;
goto L_EndMenu;
close;
-
+*/
+
L_Close:
close;
@@ -166,4 +191,4 @@ OnInit:
.sex = G_MALE;
.distance = 4;
end;
-} \ No newline at end of file
+}