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author | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:21:47 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:21:47 -0200 |
commit | 5f65b2636f33eed8326fe7aa61c0c4c10d859c68 (patch) | |
tree | ce65cd66870ce458d14b4df64576a1876ca16c06 | |
parent | f77ddc50f628d2c9e301aa417d9dc05aaec37ed9 (diff) | |
download | serverdata-5f65b2636f33eed8326fe7aa61c0c4c10d859c68.tar.gz serverdata-5f65b2636f33eed8326fe7aa61c0c4c10d859c68.tar.bz2 serverdata-5f65b2636f33eed8326fe7aa61c0c4c10d859c68.tar.xz serverdata-5f65b2636f33eed8326fe7aa61c0c4c10d859c68.zip |
Ok, it looks awesome enough. Nard's Ship is more TMW2-like and less Evol-like.
-rw-r--r-- | npc/002-3/doors.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/npc/002-3/doors.txt b/npc/002-3/doors.txt index 79d95c2b9..54f1c2ad5 100644 --- a/npc/002-3/doors.txt +++ b/npc/002-3/doors.txt @@ -8,6 +8,7 @@ OnTouch: if (getq(ShipQuests_Julia) < 3) { + showavatar NPC_NARD; setcamnpc "Nard"; mesn l("Nard"); mesq l("Where do you think you are going, without talking to me first?"); |