diff options
author | Jesusaves <cpntb1@ymail.com> | 2019-05-23 22:53:07 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2019-05-23 22:53:07 -0300 |
commit | b5db91cfc1e49aaed06437a0709c8a3c782958bb (patch) | |
tree | 8faed70767f02b498cea9cc0869fcc42bc108fc7 | |
parent | c55cdb412c4b7e652e569c30911eb423815b6195 (diff) | |
download | serverdata-b5db91cfc1e49aaed06437a0709c8a3c782958bb.tar.gz serverdata-b5db91cfc1e49aaed06437a0709c8a3c782958bb.tar.bz2 serverdata-b5db91cfc1e49aaed06437a0709c8a3c782958bb.tar.xz serverdata-b5db91cfc1e49aaed06437a0709c8a3c782958bb.zip |
Several bugfix-degree changes
-rw-r--r-- | npc/001-1/portal.txt | 1 | ||||
-rw-r--r-- | npc/functions/siege.txt | 20 |
2 files changed, 11 insertions, 10 deletions
diff --git a/npc/001-1/portal.txt b/npc/001-1/portal.txt index 6493b56e2..6e8dceb09 100644 --- a/npc/001-1/portal.txt +++ b/npc/001-1/portal.txt @@ -69,6 +69,7 @@ L_TranslationFix: mes l("Come, my minions! Lay siege to towns! LEAVE NO OPPOSITION TO ME!"); mes l("Burn, destroy, do whatever you need, until your last breath, my lieutenants and colonels!"); mes l("Summoned Monster"); + mes l("Scout"); mes l("sample"); close; diff --git a/npc/functions/siege.txt b/npc/functions/siege.txt index 9d6b479d7..1522549fb 100644 --- a/npc/functions/siege.txt +++ b/npc/functions/siege.txt @@ -255,20 +255,20 @@ function script siege_boss { // Nobody is on map: Be TRULY random if (.@val < 10) { - .@val=rand(20,100); + .@val=rand(20,97); } - // Switch an adequate boss - if (.@val < 20) { + // Switch an adequate boss, almost always stronger + if (.@val <= 20) { .@mobId=MonsterSergeant; .@ts$="Sergeant"; - } else if (.@val < 40) { + } else if (.@val <= 40) { .@mobId=MonsterLieutenant; .@ts$="Lieutenant"; - } else if (.@val < 60) { + } else if (.@val <= 60) { .@mobId=MonsterCaptain; .@ts$="Captain"; - } else if (.@val < 80) { + } else if (.@val <= 80) { .@mobId=MonsterColonel; .@ts$="Colonel"; } else { @@ -285,7 +285,7 @@ function script siege_boss { .@ym=.@ym+rand(-1,1); // Announce and spawn - .@mGID=monster(.@m$, .@xm, .@ym, strmobinfo(1, .@mobId), .@mobId, 1, "#SiegeCtrl::On"+.@ts$+"Death"); + .@mg=monster(.@m$, .@xm, .@ym, strmobinfo(1, .@mobId), .@mobId, 1, "#SiegeCtrl::On"+.@ts$+"Death"); // Boost the boss stats based on difficulty and nÂș of players online .@bhp=getunitdata(.@mGID, UDT_MAXHP); @@ -406,11 +406,11 @@ function script do_siege { siege_cast(.@m$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); break; // Ending flow - case 700: - mapannounce("012-1", "##1The Monster Army is preparing the retreat in about one minute!", bc_map); + case (MK_SIEGE_DURATION-90): + mapannounce("012-1", "##1The Monster Army is planning to retreat soon!", bc_map); siege_cast(.@m$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); break; - case 760: + case (MK_SIEGE_DURATION-30): mapannounce("012-1", "##1The Monster Army is withdrawing within 30 seconds!", bc_map); $@MK_SCENE=MK_NONE; $@MK_AGGRO=$@MK_AGGRO/20; |