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author | Jesusaves <cpntb1@ymail.com> | 2019-05-23 22:30:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-23 22:30:29 -0300 |
commit | 47abb1ee1826eeaf2495b52f7b5641ff7de60006 (patch) | |
tree | 0c04118a56d2e31d766aea1da1badf44870e441b | |
parent | e31d15407908c90fac899f0200b854d7793a3966 (diff) | |
download | serverdata-47abb1ee1826eeaf2495b52f7b5641ff7de60006.tar.gz serverdata-47abb1ee1826eeaf2495b52f7b5641ff7de60006.tar.bz2 serverdata-47abb1ee1826eeaf2495b52f7b5641ff7de60006.tar.xz serverdata-47abb1ee1826eeaf2495b52f7b5641ff7de60006.zip |
*cough cough* I present to you all, the unification of Siege System.
So I can work with all sieges at once.
-rw-r--r-- | db/constants.conf | 3 | ||||
-rw-r--r-- | npc/012-1/guards.txt | 188 | ||||
-rw-r--r-- | npc/functions/siege.txt | 105 |
3 files changed, 178 insertions, 118 deletions
diff --git a/db/constants.conf b/db/constants.conf index de9185d17..c988fa40a 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -4292,6 +4292,9 @@ constants_db: { MK_SIEGE_NIVAL: 4 MK_SIEGE_HALIN: 5 + // Special + MK_SIEGE_DURATION: 790 + comment__: "Report Bug Flags" RB_NONE: 0 RB_DISPBOTTOM: 1 diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt index 8bb8b517e..8ec5b140f 100644 --- a/npc/012-1/guards.txt +++ b/npc/012-1/guards.txt @@ -602,133 +602,85 @@ OnInit: OnMKSiege: $@SIEGE_HURNS=rand(1,10); OnStartSiege: - siege_setup("014-3"); kamibroadcast(col("WARNING! WARNING! Monster Army marching towards Hurnscald!!",1)); - siege_cast("014-3", .name$, 0, TP_HURNS); + do_siege("012-1", "014-3", "HURNS", TP_HURNS, .name$, .siegetime); initnpctimer; end; -// Warmup -OnTimer70000: -OnTimer95000: - siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); -OnTimer35000: - siege_cast("014-3", .name$, $@SIEGE_HURNS, TP_HURNS); - end; - // Timers -OnTimer60000: - siege_setup("012-1"); - siege_cast("014-3", .name$, $@SIEGE_HURNS, TP_HURNS); - mapannounce("012-1", "##2Message to all Hurnscald NPCs: Take shelter!", bc_map); - disablenpc "Oscar"; - disablenpc "Gwendolyn"; - disablenpc "Milly"; - disablenpc "LOFBot"; - disablenpc "Locamit"; - disablenpc "Andrei Sakar"; - disablenpc "Luffyx"; - disablenpc "Tezzerin"; - disablenpc "Hinnak"; - disablenpc "Igor"; - disablenpc "Dyrin The Traveler"; - disablenpc "Mahad"; - disablenpc "Jack"; - end; - -OnTimer90000: - siege_cast("012-1", .name$, 0, TP_HURNS); - siege_cast("014-3", .name$, $@SIEGE_HURNS, TP_HURNS); - disablenpc "Shoppa Kep"; - disablenpc "Richard"; - - disablenpc "Celestia"; - disablenpc "Airlia"; - disablenpc "Nicholas"; - disablenpc "Wyara"; - disablenpc "Alan"; - disablenpc "Khafar"; - disablenpc "Melina"; - disablenpc "Helena"; - disablenpc "Rakinorf, Mayor"; - end; - -OnTimer196000: - siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); - end; - -OnTimer280000: - siege_boss("012-1", $@SIEGE_HURNS); - siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); - end; - -// At certain moments, the difficulty rises -OnTimer310000: -OnTimer520000: -OnTimer640000: - $@SIEGE_HURNS+=1; -// Spawn each 45s after timer 120, difficulty raisers exempt (same for boss) -OnTimer220000: -OnTimer265000: -//Timer 280000: BOSS WAVE -//OnTimer310000: difficulty raiser -OnTimer355000: -OnTimer400000: -OnTimer445000: -OnTimer490000: -//Timer 520000: difficulty raiser -OnTimer535000: -OnTimer580000: -OnTimer625000: -//OnTimer640000: difficulty raiser -OnTimer670000: - siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); - end; - -OnTimer700000: - mapannounce("012-1", "##1The Monster Army is getting tired of resistance!", bc_map); - siege_cast("012-1", .name$, $@SIEGE_HURNS, TP_HURNS); - end; +OnTimer5000: + .siegetime+=5; + do_siege("012-1", "014-3", "HURNS", TP_HURNS, .name$, .siegetime); + switch (.siegetime) { + // Monster Army arrives in town + case 60: + disablenpc "Oscar"; + disablenpc "Gwendolyn"; + disablenpc "Milly"; + disablenpc "LOFBot"; + disablenpc "Locamit"; + disablenpc "Andrei Sakar"; + disablenpc "Luffyx"; + disablenpc "Tezzerin"; + disablenpc "Hinnak"; + disablenpc "Igor"; + disablenpc "Dyrin The Traveler"; + disablenpc "Mahad"; + disablenpc "Jack"; + break; + // Monster Army deployed in town + case 90: + disablenpc "Shoppa Kep"; + disablenpc "Richard"; + + disablenpc "Celestia"; + disablenpc "Airlia"; + disablenpc "Nicholas"; + disablenpc "Wyara"; + disablenpc "Alan"; + disablenpc "Khafar"; + disablenpc "Melina"; + disablenpc "Helena"; + disablenpc "Rakinorf, Mayor"; + break; + // Monster army have withdrawn completly + case MK_SIEGE_DURATION: + announce(("Hurnscald siege is over!"), bc_all); + enablenpc "Gwendolyn"; + enablenpc "Milly"; + enablenpc "LOFBot"; + enablenpc "Locamit"; + enablenpc "Andrei Sakar"; + enablenpc "Luffyx"; + enablenpc "Tezzerin"; + enablenpc "Hinnak"; + enablenpc "Igor"; + enablenpc "Dyrin The Traveler"; + enablenpc "Mahad"; + enablenpc "Jack"; + enablenpc "Shoppa Kep"; + enablenpc "Richard"; + enablenpc "Celestia"; + enablenpc "Airlia"; + enablenpc "Nicholas"; + enablenpc "Wyara"; + enablenpc "Alan"; + enablenpc "Khafar"; + enablenpc "Melina"; + enablenpc "Helena"; + enablenpc "Rakinorf, Mayor"; + enablenpc "Oscar"; + stopnpctimer; + end; + break; + } -OnTimer760000: - $@MK_SCENE=MK_NONE; - $@MK_AGGRO=$@MK_AGGRO/20; - mapannounce("012-1", "##1The Monster King army is preparing to withdraw!", bc_map); - end; -OnTimer790000: - siege_revert("012-1"); - siege_revert("014-3"); - enablenpc("Mana Stone"); - $@SIEGE_HURNS=0; - announce(("Hurnscald siege is over!"), bc_all); - enablenpc "Gwendolyn"; - enablenpc "Milly"; - enablenpc "LOFBot"; - enablenpc "Locamit"; - enablenpc "Andrei Sakar"; - enablenpc "Luffyx"; - enablenpc "Tezzerin"; - enablenpc "Hinnak"; - enablenpc "Igor"; - enablenpc "Dyrin The Traveler"; - enablenpc "Mahad"; - enablenpc "Jack"; - enablenpc "Shoppa Kep"; - enablenpc "Richard"; - enablenpc "Celestia"; - enablenpc "Airlia"; - enablenpc "Nicholas"; - enablenpc "Wyara"; - enablenpc "Alan"; - enablenpc "Khafar"; - enablenpc "Melina"; - enablenpc "Helena"; - enablenpc "Rakinorf, Mayor"; - enablenpc "Oscar"; - stopnpctimer; + // Loop again + initnpctimer; end; OnInit: + .siegetime=0; end; } diff --git a/npc/functions/siege.txt b/npc/functions/siege.txt index 7071a68f1..9d6b479d7 100644 --- a/npc/functions/siege.txt +++ b/npc/functions/siege.txt @@ -165,6 +165,26 @@ function script siege_setup { return; } +// Check if boss was killed or not +// siege_check ( map ) +function script siege_check { + .@m$=getarg(0); + .@mb=0; + + .@mb+=mobcount(.@m$, "#SiegeCtrl::OnSergeantDeath"); + .@mb+=mobcount(.@m$, "#SiegeCtrl::OnLieutenantDeath"); + .@mb+=mobcount(.@m$, "#SiegeCtrl::OnCaptainDeath"); + .@mb+=mobcount(.@m$, "#SiegeCtrl::OnColonelDeath"); + .@mb+=mobcount(.@m$, "#SiegeCtrl::OnGeneralDeath"); + + // Players failed, so reduce score in 1 + if (.@mb) { + $MK_TEMPVAR-=1; + kamibroadcast("Players failed to defend the city!!"+.@mb); + } + return; +} + // Revert what siege_setup did // siege_revert ( map ) function script siege_revert { @@ -323,6 +343,91 @@ function script siege_cast { } +//////////////////////////////////////////// +// Utility Function +// do_siege ( town, outskirts, varcode, flag, npc, timer ) +function script do_siege { + .@m$=getarg(0); + .@o$=getarg(1); + .@c$=getarg(2); + .@tp=getarg(3); + .@n$=getarg(4); + .@t=getarg(5); + + switch (.@t) { + // Warmup + case 70: + case 95: + siege_cast(.@m$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); + case 35: + siege_cast(.@o$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); + break; + // Setup and casts + case 0: + siege_setup(.@o$); + siege_cast("014-3", .name$, 0, TP_HURNS); + break; + case 60: + siege_setup(.@m$); + siege_cast(.@o$, .@n$, 0, .@tp); + mapannounce(.@m$, "##2Message to all NPCs in town: Take shelter!", bc_map); + break; + case 90: + siege_cast(.@m$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); + siege_cast(.@o$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); + break; + // Boss stage + case 280: + siege_boss(.@m$, getd("$@SIEGE_"+.@c$)); + siege_cast(.@m$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); + break; + // Difficulty Raisers + case 310: + case 520: + case 640: + .@varsig=getd("$@SIEGE_"+.@c$); + setd("$@SIEGE_"+.@c$, .@varsig+1); + // Regular flow + case 195: + case 220: + case 265: + //case 280: BOSS WAVE + //case 310: difficulty raiser + case 355: + case 400: + case 445: + case 490: + //case 520: difficulty raiser + case 535: + case 580: + case 625: + //case 640: difficulty raiser + case 670: + siege_cast(.@m$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); + break; + // Ending flow + case 700: + mapannounce("012-1", "##1The Monster Army is preparing the retreat in about one minute!", bc_map); + siege_cast(.@m$, .@n$, getd("$@SIEGE_"+.@c$), .@tp); + break; + case 760: + mapannounce("012-1", "##1The Monster Army is withdrawing within 30 seconds!", bc_map); + $@MK_SCENE=MK_NONE; + $@MK_AGGRO=$@MK_AGGRO/20; + break; + // Check db/constants.conf to change this value! + case MK_SIEGE_DURATION: + siege_check(.@m$); + siege_revert(.@m$); + siege_revert(.@o$); + enablenpc("Mana Stone"); + setd("$@SIEGE_"+.@c$, 0); + break; + } + + return; +} + // Utility NPC - script #SiegeCtrl NPC_HIDDEN,{ end; |