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author | Jesusaves <cpntb1@ymail.com> | 2019-05-26 16:35:43 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-26 16:35:43 -0300 |
commit | e60933d60b504e98a45dd92ceee65aff3bb26605 (patch) | |
tree | ac40f176cc199ccbc71549cb79934879973f120d | |
parent | e3a5860e65f6a2287d66df3d1ab3efb267e905dc (diff) | |
download | serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.tar.gz serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.tar.bz2 serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.tar.xz serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.zip |
Notes, and fix a style issue
-rw-r--r-- | npc/003-6/cyndala.txt | 4 | ||||
-rw-r--r-- | npc/020-7-1/janitors.txt | 2 | ||||
-rw-r--r-- | npc/craft/smith.txt | 9 | ||||
-rw-r--r-- | npc/functions/news.txt | 2 |
4 files changed, 15 insertions, 2 deletions
diff --git a/npc/003-6/cyndala.txt b/npc/003-6/cyndala.txt index 35f697601..f9bee1c75 100644 --- a/npc/003-6/cyndala.txt +++ b/npc/003-6/cyndala.txt @@ -75,6 +75,10 @@ else successremovecardsindex(.@item_index); + // First option slot of weapon: Raises STR in 5 + // setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5); + // This is an option :3 + speech S_LAST_NEXT | S_NO_NPC_NAME, l("..."), l("Here it is, clean like a whistle!"); diff --git a/npc/020-7-1/janitors.txt b/npc/020-7-1/janitors.txt index 4606ef5b2..f49a6b0ea 100644 --- a/npc/020-7-1/janitors.txt +++ b/npc/020-7-1/janitors.txt @@ -480,7 +480,7 @@ function askQuestion { case 1: mesn; mesq l("Not yet, blame Jesusalva, your reward was with them"); - //setq2 NivalisQuest_BlueSageSlimes, 256; // TODO Give reward + //setq1 NivalisQuest_BlueSageSlimes, 2; // TODO Give reward break; case 2: mesn; diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt index d75f30d92..ba2155210 100644 --- a/npc/craft/smith.txt +++ b/npc/craft/smith.txt @@ -5,6 +5,15 @@ // Smith System (Player, Guild, NPC) // Notes: // Base for Evol MR +// This one is more crazy. Cannot be equipping target craft. +// After successful craft, we use CraftDB return code to equip() the +// new item and apply a random option bonus based on crafter skills +// eg. setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5) +// We should be able to apply several bonuses for the nicest experience :3 +// We should also add a movespeed bonus... So demure can specialize herself in +// crafting really fast weapons in every aspects, and this system would allow her +// to do so :> But then, maybe we should have a crafting skill where players can +// allocate status points? // Usage: SmithSystem ({scope}) // Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD diff --git a/npc/functions/news.txt b/npc/functions/news.txt index 7e281772f..0b737d99a 100644 --- a/npc/functions/news.txt +++ b/npc/functions/news.txt @@ -354,7 +354,7 @@ function script Journalman { l("Beware the Terranite! Only @@ would be brave enough to challenge them!", $MOST_HEROIC$), l("Terrible manaquake hits the whole world, causing dramatic changes!"), l("Green Wars project says that @@ trees were planted by adventurers on the world!", $TREE_PLANTED), - l("The Team For A Better PvP says that @@ players were killed in fair matches!", $PLAYERS_KILLED), + l("The Team For A Better PvP says that @@ players were killed in fair matches!", format_number($PLAYERS_KILLED)), l("The Alliance says that @@ monsters have been slain by players since 2019-05-24!", $MONSTERS_KILLED), l("All hail @@ and Andrei Sakar, heroes of the world!", $MOST_HEROIC$)); mesn getarg(0); |