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author | Saulc <lucashelaine14@gmail.com> | 2018-02-06 19:26:23 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-02-06 19:26:23 +0100 |
commit | 76ed64d09c767983c73eba2dfbb95af994e67934 (patch) | |
tree | 6d19181f9108cdd6962dfdca3a70926adeaa068f | |
parent | f6e732ec840a24758099c481f9a941331d3382bc (diff) | |
download | serverdata-76ed64d09c767983c73eba2dfbb95af994e67934.tar.gz serverdata-76ed64d09c767983c73eba2dfbb95af994e67934.tar.bz2 serverdata-76ed64d09c767983c73eba2dfbb95af994e67934.tar.xz serverdata-76ed64d09c767983c73eba2dfbb95af994e67934.zip |
add Tolchi quest
-rw-r--r-- | db/quest_db.conf | 4 | ||||
-rw-r--r-- | npc/005-4/rosen.txt | 24 | ||||
-rw-r--r-- | npc/005-4/tolchi.txt | 175 |
3 files changed, 198 insertions, 5 deletions
diff --git a/db/quest_db.conf b/db/quest_db.conf index 49b2fc530..bad26d61e 100644 --- a/db/quest_db.conf +++ b/db/quest_db.conf @@ -178,6 +178,10 @@ quest_db: ( Name: "CandorQuest_HAS" }, { + Id: 37 + Name: "CandorQuest_Tolchi" +}, +{ Id: 1000 Name: "Test_testing1" }, diff --git a/npc/005-4/rosen.txt b/npc/005-4/rosen.txt index 60bf6c73f..958d74dee 100644 --- a/npc/005-4/rosen.txt +++ b/npc/005-4/rosen.txt @@ -14,7 +14,7 @@ // 5 Light Armor Shop quest delivered. // 6 Light Armor Shop gave the cloths. -005-4,29,36,0 script Rosen NPC_ELVEN_FEMALE_ARMOR_SHOP,{ +005-4,29,36,0 script Rosen 451,{ function explain_ironingot { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, @@ -69,9 +69,23 @@ } } while (1); +OnTimer1000: + domovestep; OnInit: - .sex = G_FEMALE; - .distance = 2; - end; -} + initpath "move", 28, 36, + "dir", DOWN, 0, + "wait", 31, 0, + "move", 31, 36, + "dir", DOWN, 0, + "wait", 31, 0, + "move", 25, 35, + "dir", UP, 0, + "wait", 2, 0, + "move", 29, 36, + "dir", DOWN, 0, + "wait", 31, 0; + initialmove; + initnpctimer; + .distance = 5; +} diff --git a/npc/005-4/tolchi.txt b/npc/005-4/tolchi.txt index 4653259a8..3fbcd7174 100644 --- a/npc/005-4/tolchi.txt +++ b/npc/005-4/tolchi.txt @@ -12,6 +12,181 @@ 005-4,42,37,0 script Tolchi NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ + .Item1 = IronOre; + .Item2 = Coal; + .Item3 = IronIngot; + + function quest_close { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Maybe next time."); + goodbye; + close; + } + + function quest_giveitem { + .@tolchi = getq(CandorQuest_Tolchi); + if (.@tolchi == 2) + { + if (countitem("Iron Ingot") == 0) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You don't have the item."); + goodbye; + close; + } + delitem .Item3, 1; + Zeny = Zeny + 8000; + getexp 1500,0; + setq CandorQuest_Tolchi, 3; + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thanks mate that all i need ! Have a good day !"); + } + if (.@tolchi == 1) + { + if (countitem("Coal") <= 2) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You don't have the item."); + goodbye; + close; + } + delitem .Item2, 3; + Zeny = Zeny + 800; + getexp 100,0; + setq CandorQuest_Tolchi, 2; + } + if (.@tolchi == 0) + { + if (countitem("Iron Ore") == 0) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You don't have the item."); + goodbye; + close; + } + delitem .Item1, 1; + Zeny = Zeny + 200; + getexp 50,0; + setq CandorQuest_Tolchi, 1; + } + close; + } + + function quest_first { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Can you bring me 1 @@", getitemlink(.Item1)); + do + { + select + l("Yes."), + l("No."); + + switch (@menu) + { + case 1: + quest_giveitem; + break; + case 2: + quest_close; + break; + } + } while (@menu != 2); + } + + function quest_second { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Can you bring me 3 @@", getitemlink(.Item2)); + do + { + select + l("Yes."), + l("No."); + + switch (@menu) + { + case 1: + quest_giveitem; + break; + case 2: + quest_close; + break; + } + } while (@menu != 2); + } + + function quest_third { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Can you bring me 1 @@", getitemlink(.Item3)); + do + { + select + l("Yes."), + l("No."); + + switch (@menu) + { + case 1: + quest_giveitem; + break; + case 2: + quest_close; + break; + } + } while (@menu != 2); + } + + .@tolchi = getq(CandorQuest_Tolchi); + + if (BaseLevel <= 4) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You aren't strong enought. Come Back Later."); + goodbye; + close; + } + + if (.@tolchi == 3) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Hey ! How are you today ? Thanks again for your help."); + goodbye; + close; + } + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Hello can you help me?"); + + + do + { + select + rif(BaseLevel >= 5 && .@tolchi == 0, l("Yes.")), + rif(BaseLevel >= 10 && .@tolchi == 1, l("Yes.")), + rif(BaseLevel >= 15 && .@tolchi == 2, l("Yes.")), + l("No."); + + switch (@menu) + { + case 1: + quest_first; + setq CandorQuest_Tolchi, 0; + break; + case 2: + quest_second; + break; + case 3: + quest_third; + break; + case 4: + quest_close; + goodbye; + break; + } + } while (@menu != 4); + + closedialog; + goodbye; + close; OnTimer1000: domovestep; |