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authorJesusaves <cpntb1@ymail.com>2019-04-03 15:34:10 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-03 15:34:10 -0300
commit9f0e80eab6ff4ef902de96f0191ec4db395cbe57 (patch)
tree2d3cc514148c472948ab346f300140ff88cb52fc
parente507107345de7a40f461ec251c19d2633ae730c3 (diff)
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I'm satisfied with Candor fight now - balance, mob spawns, structure, leader
boards, etc. - all accounted.
-rw-r--r--npc/006-1/crazyfefe.txt5
1 files changed, 4 insertions, 1 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index ae5beffe4..6348d5d24 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -35,6 +35,8 @@
dispbottom l("Round @@", $@FEFE_WAVE);
end;
}
+ if ($@FEFE_CAVE_HERO$ != "")
+ pleaseWait();
// Main Loop
mesn;
@@ -100,6 +102,7 @@ function aboutCandor {
}
function Challenge {
+ pleaseWait();
mesn;
mesq l("Very well, but for a fee of @@ GP. There's no free lunch, after all!", .price);
@@ -225,7 +228,7 @@ function NextRound {
//debugmes("[Candor] Difficulty is %d, pool is %d", .@lv, $@FEFE_DIFFICULTY);
.@lv=rand(0, .@lv);
- switch (rand(0,.@lv)) {
+ switch (rand(.@lv*2/3,.@lv)) {
case 0:
case 1:
case 2: