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authorJesusaves <cpntb1@ymail.com>2019-02-15 23:57:19 -0200
committerJesusaves <cpntb1@ymail.com>2019-02-15 23:57:19 -0200
commitd3b07bd7b3c8dd82fa24a1c086dbfe529bd1b1af (patch)
tree89084603a2c7a2a9bfbf40fe73b6ca2bf9004a59
parent3fff3d5a023c7709cfe05f85ddec5ec53f92b2fa (diff)
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GameRules still doesn't exist by the time update handler is loaded.
So, only warn players to use @rules instead. I thought in doevent("@rules::OnCall") but meh.
-rw-r--r--npc/functions/clientversion.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt
index 6ee9f26ed..94a499535 100644
--- a/npc/functions/clientversion.txt
+++ b/npc/functions/clientversion.txt
@@ -142,7 +142,8 @@ function script checkclientversion {
.@dg=1;
mesc l("Game Rules were updated!"), 1;
- GameRules S_NO_NPC_NAME | S_LAST_NEXT;
+ mesc l("Use @@ to read the new version.", "@rules"), 1;
+ //GameRules S_NO_NPC_NAME | S_LAST_NEXT;
}