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author | Jesusaves <cpntb1@ymail.com> | 2018-12-24 18:56:28 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-24 18:56:28 -0200 |
commit | 9963dc290d11654b8495861923cfe850bb4b34f7 (patch) | |
tree | 2054f8f999666aa7a8ed8387d331ead62f29eef0 | |
parent | 2eb075900be23b6f3fe2b3a138dead41e01bb0e0 (diff) | |
download | serverdata-9963dc290d11654b8495861923cfe850bb4b34f7.tar.gz serverdata-9963dc290d11654b8495861923cfe850bb4b34f7.tar.bz2 serverdata-9963dc290d11654b8495861923cfe850bb4b34f7.tar.xz serverdata-9963dc290d11654b8495861923cfe850bb4b34f7.zip |
Fix tabulations. Presenting Platinum 4 Leaf Amulet, the yet-to-be final advancement
of the useless Crozenite 4 leaf amulet and the useless 4 leaf clover.
-rw-r--r-- | db/re/item_db.conf | 272 |
1 files changed, 146 insertions, 126 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 26b423202..c23833224 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -452,9 +452,9 @@ item_db: ( @min = 35; @max = 100; if ($@SEASON == WINTER) { - @min = 105; - @max = 300; - } + @min = 105; + @max = 300; + } @delay = 4; @type = 1; doevent "rand_sc_heal::OnUse"; @@ -1141,9 +1141,9 @@ item_db: ( @min = 4; @max = 240; if ($@SEASON == WINTER) { - @min = 12; - @max = 720; - } + @min = 12; + @max = 720; + } @delay = 4; @type = 1; doevent "rand_sc_heal::OnUse"; @@ -1507,10 +1507,10 @@ item_db: ( Script: <" @min = 100; @max = 400; - if ($EVENT$ == "Christmas") { - @min=300; - @max=1200; - } + if ($EVENT$ == "Christmas") { + @min=300; + @max=1200; + } @delay = 3; @type = 1; doevent "rand_sc_heal::OnUse"; @@ -1531,10 +1531,10 @@ item_db: ( Script: <" @min = 80; @max = 350; - if ($EVENT$ == "Christmas") { - @min=240; - @max=1050; - } + if ($EVENT$ == "Christmas") { + @min=240; + @max=1050; + } @delay = 4; @type = 1; doevent "rand_sc_heal::OnUse"; @@ -1855,10 +1855,10 @@ item_db: ( @max = 1400; @delay = 3; @type = 1; - // Effect up on Aeros - getmapxy(.@ma$,.@xa,.@ya,0); - if (.@ma$ ~= "001-*") - @min+=400; + // Effect up on Aeros + getmapxy(.@ma$,.@xa,.@ya,0); + if (.@ma$ ~= "001-*") + @min+=400; doevent "rand_sc_heal::OnUse"; getitem EmptyBottle, 1; "> @@ -2233,9 +2233,9 @@ item_db: ( getitem .@it, rand(2,3); dispbottom l("Dear @@, I send you this gift in hopes you do well in TMW2.", strcharinfo(0)); //rodex_sendmail_acc(#REFERRAL_PROG, "TMW2 Team", "Invite Accepted", strcharinfo(0)+" accepted your invite and got level 5!\nThe one who invites most will win the recruitment event!", rand(50,150)); - $REFERRAL_IDS[#REFERRAL_PROG]=$REFERRAL_IDS[#REFERRAL_PROG]+1; - // I can't warrant this won't break stuff so I left commented out - //message(#REFERRAL_PROG, strcharinfo(0)+" accepted your invite to play TMW2."); + $REFERRAL_IDS[#REFERRAL_PROG]=$REFERRAL_IDS[#REFERRAL_PROG]+1; + // I can't warrant this won't break stuff so I left commented out + //message(#REFERRAL_PROG, strcharinfo(0)+" accepted your invite to play TMW2."); } "> }, @@ -2492,8 +2492,8 @@ item_db: ( Script: <" if (!getmapxy(.@map$, .@x, .@y, 0)) { monster(.@map$, .@x, .@y, l("Pumpkandy"), Pumpkandy, 1); - if ($EVENT$ == "Halloween") - monster(.@map$, .@x, .@y, l("Pumpkandy"), Pumpkandy, 1); + if ($EVENT$ == "Halloween") + monster(.@map$, .@x, .@y, l("Pumpkandy"), Pumpkandy, 1); //$TREE_PLANTED=$TREE_PLANTED+1; // Not a tree. } "> @@ -2537,19 +2537,19 @@ item_db: ( setarray .@s, SantaGlobe, SnowmanGlobe, UglyChristmasSweater, MercBoxB, IceGladius; setarray .@r, SantaGlobe, SnowmanGlobe, UglyChristmasSweater, TneckSweater, MercBoxA, MercBoxA, MercBoxB, ElixirOfLife, NoviceWand, LeadOre, DarkDesertMushroom; setarray .@c, BronzeGift, IcedBottle, TneckSweater, MercBoxA, MercBoxA, ClothoLiquor, Dagger, Dagger, HastePotion, HerbalTea, StrengthPotion, TrainingWand; - .@al=rand(0,100); - // 1% super rare chance - if (.@al < 1) { - .@n=rand(getarraysize(.@s)); - getitem .@s[.@n], 1; - // 26% rare chance - } else if (rand(0,100) < 27) { - .@n=rand(getarraysize(.@r)); - getitem .@r[.@n], 1; - } else { - .@n=rand(getarraysize(.@c)); - getitem .@c[.@n], 1; - } + .@al=rand(0,100); + // 1% super rare chance + if (.@al < 1) { + .@n=rand(getarraysize(.@s)); + getitem .@s[.@n], 1; + // 26% rare chance + } else if (rand(0,100) < 27) { + .@n=rand(getarraysize(.@r)); + getitem .@r[.@n], 1; + } else { + .@n=rand(getarraysize(.@c)); + getitem .@c[.@n], 1; + } "> }, { @@ -4666,17 +4666,22 @@ item_db: ( }, { Id: 1004 - AegisName: "HeartNecklace" - Name: "Heart Necklace" + AegisName: "PlatinumFourLeafAmulet" + Name: "Platinum Four-Leaf Amulet" Type: "IT_ARMOR" - Buy: 75000 - Sell: 10000 - Weight: 100 - Def: 1 + Buy: 1000000 + Sell: 30000 + Weight: 35 Loc: 1024 - EquipLv: 90 + EquipLv: 45 Refine: false ViewSprite: 1004 + Script: <" + bonus bCriticalDef,12; + bonus bDef2Rate,10; + bonus bLuk,5; + bonus bCritical,2; + "> }, { Id: 1005 @@ -4943,6 +4948,21 @@ item_db: ( "> }, { + Id: 1021 + AegisName: "HeartNecklace" + Name: "Heart Necklace" + Type: "IT_ARMOR" + Buy: 75000 + Sell: 10000 + Weight: 100 + Def: 1 + Loc: 1024 + EquipLv: 90 + Refine: false + ViewSprite: 1004 +}, +// <!-- Charms --> +{ Id: 1150 AegisName: "FourLeafClover" Name: "Four Leaf Clover" @@ -9947,7 +9967,7 @@ item_db: ( EquipLv: 1 Refine: true Subtype: "W_1HSWORD" - // Equipment level is 1 on purpose. Less level = less worthy = more damage by wielding + // Equipment level is 1 on purpose. Less level = less worthy = more damage by wielding Trade: { nodrop: true notrade: true @@ -9964,13 +9984,13 @@ item_db: ( bonus bAtkEle,Ele_Holy; if (strcharinfo(0) != "Jesus Saves" && BaseLevel < 255) { - bonus bNoRegen,1; + bonus bNoRegen,1; bonus2 bSPLossRate,(255-BaseLevel)/30,(1000-(BaseLevel*2)); bonus2 bHPLossRate,(255-BaseLevel)/40,(1000-(BaseLevel*2)); } if (strcharinfo(2) == "Monster King") { bonus2 bSubEle,Ele_Holy,-40; - bonus bNoRegen,2; + bonus bNoRegen,2; } "> }, @@ -11119,29 +11139,29 @@ item_db: ( noauction: true } Script: <" - .@seed=rand(0, 10000); + .@seed=rand(0, 10000); - // 0.5% - if (.@seed < 50) { - setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar; - .@n=rand(getarraysize(.@r)); - // 2.0% - } else if (.@seed < 250) { - setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne; - .@n=rand(getarraysize(.@r)); - // 10.0% - } else if (.@seed < 1250) { - setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable; - .@n=rand(getarraysize(.@r)); - // 25.0% - } else if (.@seed < 3750) { - setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure; - .@n=rand(getarraysize(.@r)); - // 62.5% - } else { - setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark; - .@n=rand(getarraysize(.@r)); - } + // 0.5% + if (.@seed < 50) { + setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar; + .@n=rand(getarraysize(.@r)); + // 2.0% + } else if (.@seed < 250) { + setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne; + .@n=rand(getarraysize(.@r)); + // 10.0% + } else if (.@seed < 1250) { + setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable; + .@n=rand(getarraysize(.@r)); + // 25.0% + } else if (.@seed < 3750) { + setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure; + .@n=rand(getarraysize(.@r)); + // 62.5% + } else { + setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark; + .@n=rand(getarraysize(.@r)); + } getitem .@r[.@n], 1; "> @@ -11164,29 +11184,29 @@ item_db: ( noauction: true } Script: <" - .@seed=rand(0, 10000); + .@seed=rand(0, 10000); - // 1.0% - if (.@seed < 100) { - setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar; - .@n=rand(getarraysize(.@r)); - // 5.0% - } else if (.@seed < 600) { - setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne; - .@n=rand(getarraysize(.@r)); - // 20.0% - } else if (.@seed < 2100) { - setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable; - .@n=rand(getarraysize(.@r)); - // 35.0% - } else if (.@seed < 5600) { - setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure; - .@n=rand(getarraysize(.@r)); - // 44.0% - } else { - setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark; - .@n=rand(getarraysize(.@r)); - } + // 1.0% + if (.@seed < 100) { + setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar; + .@n=rand(getarraysize(.@r)); + // 5.0% + } else if (.@seed < 600) { + setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne; + .@n=rand(getarraysize(.@r)); + // 20.0% + } else if (.@seed < 2100) { + setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable; + .@n=rand(getarraysize(.@r)); + // 35.0% + } else if (.@seed < 5600) { + setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure; + .@n=rand(getarraysize(.@r)); + // 44.0% + } else { + setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark; + .@n=rand(getarraysize(.@r)); + } getitem .@r[.@n], 1; "> @@ -11209,29 +11229,29 @@ item_db: ( noauction: true } Script: <" - .@seed=rand(0, 10000); + .@seed=rand(0, 10000); - // 2.0% - if (.@seed < 200) { - setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar; - .@n=rand(getarraysize(.@r)); - // 10.0% - } else if (.@seed < 1200) { - setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne; - .@n=rand(getarraysize(.@r)); - // 30.0% - } else if (.@seed < 4200) { - setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable; - .@n=rand(getarraysize(.@r)); - // 50.0% - } else if (.@seed < 9200) { - setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure; - .@n=rand(getarraysize(.@r)); - // 8.0% - } else { - setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark; - .@n=rand(getarraysize(.@r)); - } + // 2.0% + if (.@seed < 200) { + setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar; + .@n=rand(getarraysize(.@r)); + // 10.0% + } else if (.@seed < 1200) { + setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne; + .@n=rand(getarraysize(.@r)); + // 30.0% + } else if (.@seed < 4200) { + setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable; + .@n=rand(getarraysize(.@r)); + // 50.0% + } else if (.@seed < 9200) { + setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure; + .@n=rand(getarraysize(.@r)); + // 8.0% + } else { + setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark; + .@n=rand(getarraysize(.@r)); + } getitem .@r[.@n], 1; "> @@ -11250,7 +11270,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1192, 300000; + mercenary_create 1192, 300000; "> }, { @@ -11266,7 +11286,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1193, 300000; + mercenary_create 1193, 300000; "> }, @@ -11283,7 +11303,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1194, 300000; + mercenary_create 1194, 300000; "> }, { @@ -11299,7 +11319,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1195, 300000; + mercenary_create 1195, 300000; "> }, { @@ -11315,7 +11335,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1205, 300000; + mercenary_create 1205, 300000; "> }, @@ -11332,7 +11352,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1196, 300000; + mercenary_create 1196, 300000; "> }, { @@ -11348,7 +11368,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1197, 300000; + mercenary_create 1197, 300000; "> }, { @@ -11364,7 +11384,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1198, 300000; + mercenary_create 1198, 300000; "> }, @@ -11381,7 +11401,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1200, 300000; + mercenary_create 1200, 300000; "> }, { @@ -11397,7 +11417,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1201, 300000; + mercenary_create 1201, 300000; "> }, { @@ -11413,7 +11433,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1199, 300000; + mercenary_create 1199, 300000; "> }, @@ -11430,7 +11450,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1203, 300000; + mercenary_create 1203, 300000; "> }, { @@ -11446,7 +11466,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1204, 300000; + mercenary_create 1204, 300000; "> }, { @@ -11462,7 +11482,7 @@ item_db: ( Delay: 500 UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers Script: <" - mercenary_create 1202, 300000; + mercenary_create 1202, 300000; "> }, |