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authorJesusaves <cpntb1@ymail.com>2018-11-23 09:16:52 -0200
committerJesusaves <cpntb1@ymail.com>2018-11-23 09:16:52 -0200
commit30f3feb507c8b7be88ea3335a17aa9a657dd6544 (patch)
tree82c450d115e33f3023575b377197584c511033e3
parent008fcb6bbcd49c99221f22b8aa0f90c215abcc67 (diff)
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Scatter snipers everywhere on CoD.
There'll always be 24 snipers active, but some can be WAY too distant. At lease 4 snipers will probably be *always* capable to attack you.
-rw-r--r--npc/001-10/scripts.txt21
1 files changed, 18 insertions, 3 deletions
diff --git a/npc/001-10/scripts.txt b/npc/001-10/scripts.txt
index d6a38fe8e..46909b8a2 100644
--- a/npc/001-10/scripts.txt
+++ b/npc/001-10/scripts.txt
@@ -65,6 +65,18 @@ OnSDeath:
spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150);
end;
+OnCDeath:
+ spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86);
+ end;
+
+OnWDeath:
+ spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122);
+ end;
+
+OnEDeath:
+ spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130);
+ end;
+
OnDeath:
spawner("#CODMASTER::OnDeath");
end;
@@ -75,9 +87,12 @@ OnDeath:
OnInit:
areamonster("001-10", 0, 0, 200, 150, ("Angry Bat"), AngryBat, 10, "#CODMASTER::OnBatDeath");
- spawner("#CODMASTER::OnDeath", 0, 0, 200, 150, 15);
- spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25, 6);
- spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150, 4);
+ spawner("#CODMASTER::OnDeath", 0, 0, 200, 150, 3);
+ spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25, 5);
+ spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150, 3);
+ spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86, 4);
+ spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122, 5);
+ spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130, 4);
end;
}